"Fury" and "Guardian" token costs seemed to be switched. Fury (increase tap damage) goes up 1 token in cost each level (ie, 1, 2, 3, etc), while Guardian (dps damage) only costs 1 token every level (1,1,1,1,etc). Since "idle speed" upgrades make tapping counter-productive (less gold, less damage), shouldn't those costs be switched, to possibly make tapping effective again?
tap damage is off- with all skills active, I count 10% of DPS bonus to tap damage, +damage from hero taps- but my tap damage is less than 10% dps. Second, shouldn't TaPPS base damage be multiplied by 4 every 25 levels also? but it always shows the same addition to damage
so what are we counting, when we click on experience? at first I thought it was the number of nuetrinos, but when a single chicken egg is 1M, and the entire state of rhode island (containing at least a 1000 chicken egss) is only 12.5 million...
And the information on pluto is interesting.. if its the 10th largest object directly orbiting the sun, what is the other non-planet that is larger? Ceres is smaller, and the moons of Jupiter and Saturn don't count...
okay, I don't understand autocollect and speed (killed my first game whenI bought upgrades, and couldn't click fast enough to hit speeding groups- should have just bought another upgrade....)
but 10% auto collect doesn't collect 10% of objects passing by- seems to be running a lot closer to 5% for me..)
I hate putting sauce on burgers- its not the same part of the bottle on each, where to drop, so I never seem to get them . I do like that the window marks the proper position. You need to find the recipes and remake the burger to get bonuses, but here is the order if you want to practice:
hot sauce, hot pepper, lettuce, burger, black pepper, ketchup, cheese, mayo, tomato, cucumber, mushrooms, mustard, onions, red pepper, wasabi
okay, actually dug out the numbers- wooden carts all have a load factor of 2, so small cart=2x150(donkey)-40=260, big cart=2x150-160=140 (yes, donkey pulling big cart carries less than donkey with no cart). Now, if you were using an ox- 2x500-40=960, drops to max of 300, 2x500-160=840, a small cart on an ox has less capacity than an ox without a cart...
defensivegod- was reading tutorial, and page http://www.sugar-free-games.com/caravaneertutorial.php?page=13 talks about transport. it seems your donkey is too small to pull the big cart. (animal transport x cart factor-wieght of cart) I didn't dig for the actual numbers but if donkey was 100, small cart was 146 kilos, and factor of 4, that would make 254. big cart might factor of 6, but 424 kg, giving you the smaller number
ginokami- the CAP button is not a MAX button- its the minimum amount of clones needed to advance the counter at maximum speed. So when it decreases the amount of clones you have at a job, its because all those extra clones were doing NOTHING.
The arrows were kind of off- they would sometimes travel forever, and other times only go a short distance. It was unclear sometimes if you were actually hitting something- since the mobs didn't stop all the times they were hit. Leveling was anti-climatic- you didn't refill health, and "+1 stronger" didn't seem to affect your damage.
only went to Iysterlonoe, but you've got attack/defense in lockstep with each other. there's no point in putting points in disaster/disease, because the small gains don't allow you to hit an extra planet, and there is no benefit in have extra attack
Okay, had to beat it before commenting- 43 days, just under $23000 spent,233 bird strikes, never even came close to any of the hieght by xxx day achievements.
First, for my win, didn't put helmet on until after 3rd zone, and used full engines to get to nest in the 15 seconds of protection.
Second, enemy birds are WAY too common, and "reduce enemy birds" doesn't seem to help much (when you have MORE birds visible pre-launch after you buy it than before, something seems wrong)
the "proper" way to win is NOT how I did it. it seems you're supposed to gently glide up, so you can see birds, and not trust to blind luck. Although even on FULL Manuverability and 75% star boost, I couldn't stop stars from popping me into birds.
Some of the birds seem to have larger zones than their pictures, and its really annoying when you crash into 3 at once.
the Helmet could have been placed on a seperate key. several times I ddin't "double tap" the space key fast/slow? enough to light it off.
Parker- at level 10, you get your first spell, healing. which means you can idle without resting or getting killed. before that, you purchase an assistant for 200 gold- who will auto-attack for you. you can even auto train in the gym. Its definitely an Idle game...
minor bug with fight log- of the 25 or so last fights on screen, about 4 of them have "doubled up" for some reason, I "enemy: bunny level 11 exp 95 gold exp 95 gold 51 exp 95 gold 51" with the last set superimposed over the next line.
some comments on some of the other comments-
+1 for a display of the actual growth rate- after reaching tournament level 15, I really should be earning more than 5 points per level
Since its an idle game, having the random spell casts doesn't bother me- potions are for clicking.
only reached level 20, but so far seems to be bunnies (wood, leather), rats (copper, leather), plants (??)- I was really hoping cemetary would have different animals
something not mentioned- having diffleculty remembering which potion does what- perhaps list them in the help file?
Finally, maybe a little better risk/reward on gold? I get almost the same amount of gold from killing a level 15 as a level 20, in 1/3 the time
health to gold scale is way out of whack- If I can kill a level 50 monster in one hit for 50k, why would I fight a level 80 monster for 20 hits and 70k?
decent difference game (I was able to find them all, no hints-so no "line is 1 mm to left"), but more of an ad for the books. images/text was still slightly fuzzy even in "cinematic" mode.