It would be nice if damage boosts could be stacked. I'd also like a way to tell how effective each tower has been especially the gold tower. Maybe under the extras for tower effects it could show total damage the tower in question has done, and for gold towers how much income they have given you. Why should I wait until I lose to know if I made a good investment?
It has great potential but seems to be lacking in some ways and seems a bit too similar to loved. It is missing some of the visual masterpiece that sets these games apart while drawing you into the thick of the plot. It would also be nice to have a sort of choice in the game. Maybe the choice between staying in the dream and waking up, both with semi alternate endings. Give the game a bit more of a controversial and deep feel and I'm sure it'll catch on.
Good game. Needs music. I enjoyed being able to play an actual Sudoku game on the computer with out the thing telling me whether or not what I put in was correct. Maybe add a timer and keep some high scores. Very well made.
It should be a good game when it's finished. I suggest adding something unique to the genre, and making the different towers have more unique abilities. All of the highly rated TD games incorporate some RPG elements, that would be a good place to start. Of course right now you are making the game functional but a bit of eye candy and sound wouldn't go amiss. the laser towers are too expensive and fire too slowly to be useful and it sucked spending an entire wave trying to upgrade it to the final level. Hope this game works out.
Rather tedious trying to do everything. The boomerangs are way too powerful and would still be way too powerful if their attack was 1 instead of 8. Once you get faster it is very easy to have around 5-20 boomerangs following you and than it's just a simple matter of having them hit what you want them to.
How to do this you ask? throw a boomerang at a far away opponent. Than run away from the opponent while keeping your boomerang in sight. How to fix this. Have boomerangs move faster the longer they fly or give them a time limit.
Overall fun game but it's too much of the same once you get good equipment. Play the game but don't bother finishing it.
it would be very nice to have upgrade and sell hotkeys. I wish more levels allowed you to incorporate juggling (changing the exit of your maze causing the enemies to turn around) but there just isn't enough room to work with.
It would be nice having somewhat decent aiming systems. I find that many sniping tanks have very great difficulty aiming when they are shooting at someone below them. I also experienced the glitch rebel describes. It is very annoying spending almost 20 coins on a tank only to have it flip upside down upon spawning. A retreat button would also be very nice too. Maybe an option to have multiple turrets like the enemy has? or simply the ability to upgrade AI (improves accuracy, allows tanks to aim dynamically, allows retreat, slightly faster healing)