Its been talked about for a while but I don't use hotkeys much myself and I plan to launch on mobile which doesn't have much use for them. I may end up working on a PC/Exe version first so hotkeys would move way up on the todo list
This game just seems extremely tedious for not much reward. The second elf assimilation point requires something like 10,000 x as much B.P as the first one and I already know the second point won't help all that much.
The best part about this game is that it rewards micro managing but doesn't require it. I can sit down and plan for how everything will run while I'm idle, play mini games while I'm got a bit of time, or keep half an eye on it during my weekend and adjust my build on the fly based on what I have time for. Top tier 5/5
There is no situation where the goblin central bank is ever worth anything... I have 25 oct coins and my goblin central bank produces 1/25th what my farms produce. It might be interesting if the bank overrode the base income of another building type like slave pen or farm, but since it doesn't it's only as valuable as having an additional 16 farm's output late game.
Goblin Central Bank has been reworked to produce significantly more in the next update. While the focus will be on the new factions, old factions are being tweaked and rebalanced. Some old factions will just produce more as a direct consequence of new upgrades and trophies (mostly fairies and demons), some bonuses have been redistributed (angels and goblins) while others have been buffed (elves and undeads).
Agree completely with Hotshot2k4. The game has lost all its heart. It's just check in, wait, check in. There's nothing gratifying, no surprises. When I got the first experience manager the game kind of died
Banana farms shouldn't be so limited by level. If I want to invest in a ton of them early I should be able to, especially with the way upgrade costs spike.
Love the UI changes and the performance increase. Only thing, could we have it so the cash popup appears over the splash art instead of over the buy button so the price of the next purchase isn't obscured?
Buying multiple items (scrap metal) really still hasn't been overhauled for convenience. It takes just as many clicks to buy 100 scrap metal as it did before the change. Would appreciate a click and hold function or maybe changing it so that if you move the counter up to purchase 10 scrap clicking it multiple times could yield 10,20,30 etc instead of 10,11,12
Its been talked about for a while but I don't use hotkeys much myself and I plan to launch on mobile which doesn't have much use for them. I may end up working on a PC/Exe version first so hotkeys would move way up on the todo list