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Vector Runner

Play Vector Runner

Sep. 03, 2008

Rating: 0

You wrote the game as if people would only play it once before navigating away from the page. You force the instructions to show every time the game is played and there's no way to exit mid-game. This is really basic. C'mon.

Arachnophilia

Play Arachnophilia

Sep. 01, 2008

Rating: 0

I'm honestly trying to like this game. I've played it as far through as I could multiple times now, and I always die for the same reason: the game lags out for a second and then my entire web is gone. This has happened about six times in a row now, each on differently constructed, very sturdy webs. Because of this, I have no reason to believe any longer that it is my fault that my webs are randomly disintegrating, and I have lowered my rating until this bug has been fixed.

Achilles

Play Achilles

Aug. 18, 2008

Rating: 0

It is possible to keep any single enemy at bay indefinitely with an incessant barrage of well-timed, well-placed kicks. This makes single-enemy combat extremely easy and overly simple. However, if two or more enemies enter combat, you are completely screwed. You are unable to hit both of them at once, you are unable to run away, and you are often unable to move. The flying stab, a move that's incredibly difficult to hit with, barely does any damage at all. One would think that such a move would deal an exceptionally large amount of damage.

intrusion

Play intrusion

Aug. 12, 2008

Rating: 0

The concept that you would have a health meter while your enemies, particularly the bosses, would not, is nothing short of insane. Bosses appear to be all but invincible without any indication of how much longer the fight will go on. Also, falling kills you *instantly*? You couldn't think of anything better to come out of a boss pushing you off the edge than that being a one-hit kill attack? Fix that up.

Dog Eat Dog

Play Dog Eat Dog

Aug. 11, 2008

Rating: 0

First I'll say what everyone else is saying. The hit test is *awful*. At the very least the developer could have *tried* to make it accurate. Second of all, is there any indication at all of when it's okay to start eating bigger dogs? No, there isn't. You literally have to guess. It's not when the next level of dogs comes out. It's not when you get bigger than the dogs you want to eat. It's when the game decides you can. This isn't buried treasure. No one's heard of it because it's buggy and has such a vague leveling objective.

Amorphous+

Play Amorphous+

Aug. 05, 2008

Rating: 0

I've run through the easiest nest around twenty times now without success, and it occurred to me that I should probably have even come close to beating it by now. Am I missing something here? I click to slice, I don't let anything touch me, and I press A to use the special. But *invariably* I'm cornered and something grabs onto me. From what I've heard in the chatroom, this shouldn't really be happening; the easiest level isn't supposed to be hard. So you tell me, developer. What's the big secret?

Feel the Beat (F2Jam)

Play Feel the Beat (F2Jam)

Aug. 02, 2008

Rating: 0

Hm. I just noticed this, actually. Are you putting every press that isn't a note down as a miss? No. Don't do that. Those aren't misses, those are just random key presses. Don't start evaluating the accuracy until the note is within range of the circle.

Feel the Beat (F2Jam)

Play Feel the Beat (F2Jam)

Aug. 02, 2008

Rating: 0

The controls are sufficiently responsive and the hit test is quite good. The option to customize keys is also a big plus that many developers completely ignore. However, I'm disappointed in the difficulty of the hardest song on Hard: bare-bones easy. Also, I'd greatly appreciate it if you could put in an option to change the scrolling direction to up, as I prefer DDR style to IIDX.

Age of War

Play Age of War

Jul. 31, 2008

Rating: 0

I currently have over 10 million XP and I'm not beating the computer in *normal* mode. I've been playing for more than two hours now. Please make it even remotely possible to win.

Nano War

Play Nano War

Jul. 25, 2008

Rating: 0

You inconvenienced the majority by removing a feature simply to stop a minority from doing something that doesn't affect anyone else. I've never heard of anyone doing something so idiotic on here. I will be lowering my ranking until I am able to skip the levels that I already played through.

The Last Stand 2

Play The Last Stand 2

Jul. 15, 2008

Rating: 0

The first thing I noticed was that the guns in the gun selection screen are nearly invisible. Perhaps you could put labels above them to make them slightly easier to see. The next thing I noticed is that you can't switch between your weapons while you're reloading. It's quite hindering when you're locked into reloading a gun that you don't need. Also, why does the chainsaw need to be reloaded? Other than perhaps eventually running out of fuel, it has infinite "ammo" in real life.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 10, 2008

Rating: 0

This is, without a doubt, one of the worst games on Kong to have received a challenge. Once they hit you with one shuriken, and they will, they hit you with them over and over again. And each new shuriken resets the tapping sequence. And while you're busy doing that, some guy blinds you for nearly five seconds. When the white dies down, you're still paralyzed, but now there's 20 enemies on screen and their text is overlapping all over the place. And don't even get me started on the bosses. "Whoops, you just pressed the wrong arrow key by accident. You're quite possibly the worst typist ever and deserve nothing more than to start this level over."

Flash Flash Revolution - Kongregate Application

Play Flash Flash Revolution - Kongregate Application

Jun. 25, 2008

Rating: 0

I'll say out front that I've never been a fan of FFR. I've found StepMania sleeker, more responsive, and a far more complete clone of DDR. That being said, I'm going to lay out the problems with this game fairly. First and foremost, there is no keymap customization. In my compressed laptop keyboard, my arrow keys are far too small to be of any use. For this reason I change my controls to IJKL in StepMania. Why you would not include this function here I haven't the slightest idea. Additionally, the extent to how hard the songs get is not nearly extensive enough. Even completing the "guru" songs, as you've labeled them, demonstrate minimal proficiency in the game. That's all for now.

Dino Run

Play Dino Run

Jun. 21, 2008

Rating: 0

Honestly, I don't know how they qualify you escaping a doom surf. I clearly got out of a good 70 second one but it didn't count because the level ended a few seconds later.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jun. 16, 2008

Rating: 0

I completely agree with missingno. The "bosses" are just an excuse to damage your temple because you can't lunge to the arrow keys quickly enough, and they don't have anything to do with typing, anyway. And yes, the last boss was the stupidest thing ever.

Chronotron

Play Chronotron

May. 13, 2008

Rating: 0

I seem to have gotten the "Flux to Be You" badge even though I haven't beaten level 35 yet. I'm not complaining; I just think you might want to see if it's a bug.

Nanotube

Play Nanotube

Apr. 05, 2008

Rating: 0

It gets very difficult right around the orange/blue/orange/blue and the neapolitan levels. Too difficult.

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

Apr. 03, 2008

Rating: 0

The controls are a bit too clunky for my liking.

Pieces

Play Pieces

Mar. 30, 2008

Rating: 0

In the end, everything worked out. Of course, finding the rest of the red plants will be next to impossible. I hope someone makes a walkthrough. :P

BoomsticK

Play BoomsticK

Mar. 30, 2008

Rating: 0

Are you freaking kidding me? I can play through the whole game and one little enemy barely touches me and it's game over. That's it. You can play to level 19, get touched once, and you're dead.

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