Although you might think it a clever portmanteau, "WetDike" is hardly an appropriate name for any game. Additionally, I was hoping to get a *solvable puzzle* within my first few puzzles, but no such luck. It's been half an hour now.
Gamma Bros will always be in my top five shooter games of all time list. The first time I played it, I found myself staring at the screen for so long that my eyes couldn't focus anymore.
This is just a complete copy off of the Ball/Ball Revamped series. The game already exists, so it's not original, and it's been dumbed down considerably.
Yeah, this game definitely isn't the original. I think it was called "Millionaire Mansion". This one isn't as good because the original one has small houses that you can make money on in the beginning; things under 200 dollars.
I didn't really care for this one at all. It was far too short and just felt like a large advertisement. All the other Submachines were very well made.
It *looks* amazing. The concept is fine. However, the controls are clunky and awkward to use, like firing a missile when trying to click your own craft to bring up a menu. It's also very distressing to be under the fire of ten enemies in the first level.
I've been playing StepMania for about 2 years now and I can safely say that the only reason this game is difficult is because the beat does not match the arrows. I would much rather have it be a genuine challenge, with fast-paced music and arrows that fell to the beat. Or rose, if you would; I've always preferred the bottom-to-top style.
I remember when this series first came out, and I still think the same thing. Some of these minigames are simply more complicated than others, even if you do know what you're doing when chances are you don't. The red ball to the white gradient one, for example, is very easy to pick up on and finish within four seconds. Compare this to the "drag the happies" minigame, and if you even take a half a second to figure out what the heck the control sequence is, there's no possible way you can finish it in time. There's just a subtle difference in difficulty such that the easy ones don't need four seconds and the harder ones need more than the alloted four.
I don't know, it doesn't seem to be very original... or at all gripping. You're also using a custom cursor for no reason and you can't turn it off. I don't think it's too interesting at all.
This game is heavily biased towards peripheral mouse users. I found it very hard to even barely survive throught level four with a trackpad. I don't approve of this.