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Larvichee's Comments

Comment

Economical

Play Economical

Jan. 23, 2020

Rating: 3

59: Break 1 above, place 1 block left after taking coin, jump on block, jump up and place block 2 squares above before you land, take stuff, break block finish

Mars Power Industries

Play Mars Power Industries

Dec. 14, 2019

Rating: 0

On level 26 onward, if you undo a move you get to see something interesting.

Pumpking

Play Pumpking

Nov. 17, 2019

Rating: 1

Spamming kill (attempting to move on it while it's dying) on a white pumpkin will glitch the camera.

Developer response from nyunesu

Oh nice, I'll test its behaviour and if necessary I'll patch a fix (: Thanks

Ant Art Tycoon

Play Ant Art Tycoon

Oct. 12, 2019

Rating: -8

No shop items to buy, can't do buy 400 shop items. Okaaaaay......

Doodle Alive

Play Doodle Alive

Oct. 09, 2019

Rating: 0

...I think I meant level 15

Doodle Alive

Play Doodle Alive

Oct. 09, 2019

Rating: 0

Movement Controls stopped working on level16 for some reason after pressing the red button then moving left. Restarting the level fixed it, but just wanted to notify you.

Cube Mission

Play Cube Mission

Oct. 03, 2019

Rating: 1

I can't tell where the cube will land on some of the levels that require you to free fall or have gaps but terrain giving the illusion of there not being any.

Raid Heroes: Sword and Magic

Play Raid Heroes: Sword and Magic

Sep. 26, 2019

Rating: 1

Somehow managed to lose my first battle by putting my assassin on the top right square. Wow.

blue

Play blue

Sep. 06, 2019

Rating: 0

A bit too easy (not abstract or complex) for the last few levels. Still 5/5

missed messages.

Play missed messages.

Jun. 18, 2019

Rating: 19

The 4th ending is Hope. I think it's unlocked by talking non-stop until there's nothing to talk, then checking up on May once you get booted out in the bathroom and making sure to care.

The Final Earth 2

Play The Final Earth 2

Jun. 18, 2019

Rating: 0

No joke, going beyond the intended 2000 population limit causes the game to lag and start bugging out, be it too many buildings to handle the population causing calculation errors and workers to not reach their working locations. I would like to ask the developer how he estimated roughly correctly that 2000 was the limit of the game and what tricks he did to optimise it.

Developer response from flori9

Yeah, the game may definitively work worse beyond the limit! It was set quite early on as a well reachable target that should be also enough to create an interesting city. After that, I always optimized features so that they at least worked alright on 2000 pop. My testing beyond that is very limited. I'm afraid I don't have the time right now to really go into how I optimized it. I mainly just cache a lot. For example, stone mine keep track of what their nearest rock is. And once one citizen has found a nightclub nearby citizens know they can visit the same one. Maybe I can optimize the game further at some point so that it also works better beyond the limit!

The Final Earth 2

Play The Final Earth 2

Jun. 16, 2019

Rating: 2

All my people live in Villas now, what should I do next?

The Final Earth 2

Play The Final Earth 2

Jun. 14, 2019

Rating: 1

Oh, 2000 population is the limit O_o

Quepland

Play Quepland

Jun. 13, 2019

Rating: 0

I don't see any instructions to make arrows, and I have no clue why I can't make them. I have copper arrowheads but they do not seem to combined with any (unfinished) arrows up to oak.

Mana Factory

Play Mana Factory

May. 19, 2019

Rating: 1

Fast forward causes some solutions that would be possible to be wrong. I went from 3x to 1x on "2 orbits" and my solution became correct.

Developer response from ValettusGD

Thanks for the heads up! I spent a lot of time minimizing that, but it can still have different behavior on edge cases where things just barely collide. I may end up removing that option or adding a note that the simulation may be unstable. Appreciate the report. Thanks for playing!

Idle Hamlet

Play Idle Hamlet

Apr. 30, 2019

Rating: 0

Why is the achievement awaken at 69 population with 69 area softlocked if your progress is too far into the game?

Developer response from Vectorinox

That's the only achievement you can miss as for now. Maybe I'll add population growth lock later.

Idling to Rule the Gods

Play Idling to Rule the Gods

Apr. 17, 2019

Rating: 0

Is there a better way to allocate clones to training for the tiers which only require 1 clone? It's a bit annoying to have to manually wait for the next tier to unlock and then also allocate the 1 clone to that clone for each of those tiers.

BrainCreator

Play BrainCreator

Mar. 17, 2019

Rating: 4

Does +1 neuron per level work now? I had 2 per level with no upgrade (bug?) and now have 2 per level with upgrade.

Geometry Idle

Play Geometry Idle

Feb. 28, 2019

Rating: 1

Spamming prestige and buying so many shapes is pretty annoying after a while.

Idle Machine Learning

Play Idle Machine Learning

Nov. 24, 2018

Rating: 0

Rip my cars are going in circles on the last track.

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