Just a reminder since the forums have been closed, these are two useful tools for planning.||
http://archmage.php.xdomain.jp/game/hog/researches.html || https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Flarvichee.github.io%2FStolenProjects%2FHoG%2FBattlecalc.html ||
Sector 4 Room B challenge 1 : 5 Unstables -> 1 Grappler. 1st Unstable : Blow up spark tank. 2nd Unstable : Activate switch on the right, DEACTIVATE to switch left. 3rd Unstable : Go up the elevator, blow up 3RD metal destructable block from the left. 4th Unstable : Activate switch on right, DEACTIVATE after activating switch. 5th Unstable : Go up the elevator, deactivate on PLATFORM ONTOP of ELEVATOR. 1st Grappler: Grapple through the path. Done.
Lol all the downvotes for the supposedly impossible puzzles. It can be done, I've finished all of the challenges with all the security terminals (lvl25 Security Level).
Difficulty should ramp up a lot faster in the earlier levels. When the pairs come in it starts to look really interesting. Until then it feels kind of too easy.
Keep getting this error randomly (when trying to export), which forces me to rollback to an earlier save:
uncaught TypeError, cannot reference property document of type null. Also disables copy.
Dear Developer, if frigates get special bonuses from Art of War, please put it in the game somewhere. Either under Art of War (Frigates gain 2.4x effect of bonuses) or in the shipyard (Special : Gain 2.4x effect of Art of War instead). In fact, please do that for every exception/specialty you patch into the game.
It would be really nice if there was something to show whether the cargo has an effect on combat stats. Ammunition and armour are semi-obvious, but the rest are not (are they strictly materials or do they have some effect on combat). I should not have to browse the forums to look for posts that might be outdated.
I maxed out all my stuff, waiting for invasions... I suggest a button to hurry the invasions, or a mechanic to make invasions faster if you're near max tech.
Mechanics are very odd. As long as the two touch each other, it doesn't matter what happens after. Like several levels you can jump both of them into the thorns, or maybe meet in the air before an invisible barrier zaps the mother away.
The stars seem to countdown (to 2) but I had three stars still? And keyboard integration is poor, can move with arrow keys but no restart button or continue button. Also, the interface is poor. After completing a level with less than three stars I can restart, after completing it with three stars I get 'other games' but I don't get to go to the menu. I have several issues with this. After doing a hard puzzle and acing it people may still want to restart. Also, people might have wanted to stop but there's only continue and more games, we shouldn't have to progress to the next level to go back to the menu.
Glitched again, cannot change locations (pressing anything on the location interface does not change anything). Neither does the shortcut for portal do anything.
Thank you for these resources