For those who are still annoyed. There are dots both in "simul.eqn" and x.y.y
One is text, one is a constant variable. My clue here is that, for simul.eqn, instead of a dot what else could I put? For simul.eqn itself, what does it mean? The final line says _use similar skills_ What skills do you need for simul.eqn?
The font is clear enough for me. I may make some minute changes when I port over to 1.15. Nonetheless, it is possible. Think, if I used a "/" already, then wouldnt it make sense that the "+" isn't divide?
People understand the question. They can't solve it, so don't blame my text on their lack of logical and analytical power. Its quite simple really. In fact, the answer is right in front of you if you look at the right page ;)
There is only one maths question. Everything else is logic. Of course, as a cryptologish you gotta learn math. I assure you the question with (X) isn't math.
For qn 4. Simul.Eqn. Think about it.
For the "isabella storm" problem, read the clue. That gives a huge hint.
After about a week I'll post up the answers and the logic behind it. ;) Hang in there!
It does make sense. Would I be that dumb to make a game which doesn't work? There are people who solved it. Heck its not even an English question. If you are trying to troll someone, ask someone else. I'm not the best target ;)
Yea fixed and made some changes. Once again, may I remind you, you are sworn to secrecy! Don't spoil the game for those who don't know the answer! ;) Remember g/11, you dont want everyone you know to perish now do you?
Apparently, for this game round, you need to play more defensively, that means no more huge offensive combos. I used a Warrior, Cleric, Ranger and Conjuror.
Very interesting tower defence game, similar to Power Energy Apocalypse. Interesting concept and I really can't find any flaws yet. Good job and implement the API!
Very interesting concept. I like how the graphics are and how nostalgic they are. More work can be done on hints, instructions and tutorials to guide players early on, but the game has so much potential. Hope you work on it!
Not bad but shots can be inaccurate at times. More work and API should be implemented, but its a great concept and very good for a space invaders remake!