Be patient with the badges. The game is still very popular and with a flood of almost 5k people wanting the badge will crash the server. Moreover, the API is not up and functional yet.
Finally got the badge.
What i noticed sometimes is that, if there is a large clump of spikes coming down the center, there will be the next clump coming down one of the sides, likely to make the game a little easier. Use that to your advantage.
When moving, as far as possible, just tap your arrow keys. You want predictable movements, not unpredictable ones.
Finally beat the game at 406 spikes
I'll be honest. The idea is not purely original. The execution of the gameplay is complicated, too much time based and much too unreliable. Well colored graphics makes the game slow, easily causing problems. Difficulty of levels made worse by unuseful past selves. Too much demand on perfectionism. Everything that gone wrong went wrong. Work on it please.
Yea the game is better now thanks to the level editor. I feel the search function needs to be worked on and I would much prefer a scroll over a number paging on the right hand side. Nonetheless, for a sequel its a huge improvement and I do look forward to PFR 2.5 ;)
Its a good game overall but I feel that some of the tracks should be shorter. A graphics quality mode would be nice too without jepordising the background. Nonetheless, a good addition to Kong.
This game is acceptable as a defense game, but the difficulty scaling and lack of obvious hints, clues and other tips to make the game easier is lacking.