Started a discussion in the forums about adding content to Learn to Fly 3, feel free to chime in! (http://www.kongregate.com/forums/3-general-gaming/topics/606839-what-do-you-want-in-learn-to-fly-3)
1.0.30 is up, bringing a few fixes, but online saves are still down as many scripts are currently being blocked by kongregate's default setting for flash games. I should be hearing from them soon.
Online saves are back at lbgserver.com/learntofly3/game.php, but Kongregate doesn't allow the script correctly. You can go to lbgserver, export your save and import it here if you wish. I have contacted Kongregate on this matter.
IMPORTANT NOTICE: I've started a forum thread to discuss bugs with you guys because these comments aren't exactly convenient for this purpose. I'm especially curious about the "partial saves" loaded and things like that.
Please upvote this for visibility and check out the thread at: http://www.kongregate.com/forums/3-general-gaming/topics/389492-learn-to-fly-idle-bugs
By the way, for those getting strong lag on land obstacles, does this only happen when coming BACK to them with really high launch power? Trying to pinpoint the issue.
Alright just did a few "panic" updates, doused a few fires, and I *think* I got the game working normally now. As always let me know if you guys find anything wrong!
Ouch... for some reason all recent clear times have turned to 0. I'm contacting Kongregate to deal with this. It wouldn't be a true release without problems and bugs, would it? DX
Version 1.1 is out. A LOT of changes and request from you guys. I've played with a lot of code so there might new bugs, but just let me know if anything goes wrong.
Patch note:
Keyboard keys now also fire the cannon
Added auto-save settings in the option menu
Added a auto-fire on/off button
Added a "More stats" tabs
Reworked the Cash/sec to be more accurate and faster to react
Adjusted the reward for the final stage
Fixed a bug where users didn't get their clear time sent (sorry again)
Fixed a bug where kill count weren't saved properly.
Fixed a bug where users kept getting the space level achievement
Tweaked lag compensation (e.g. bullet falling short when saving), but I'm afraid it can't be perfect.
Fixed the Trigger Happy 4 tooltip
Great news guys (and girls)! I've found 2 offending spots in the code and fixed them! One was a possible (though very rare) division by zero when the framerate drops (and I think this was the culprit) the other was a bit more technical but has to do with commands stacking when the game slows down.
There were quite a few major changes in this new version (1.0.081), so let me know right away if I broke anything, but I think firefox users will at least get way less crash now. I hope.
Actually I've just done a lot of messing around and v1.0.14 is up, with obstacles maintaining their hp now! No more resting from switching obstacle or opening the research screen :D
Alright, v1.0.062 is up with some big changes in the code. I hope this will cause less crashes with Firefox and better stability overall, but if I know anything about coding, fixing 1 issue creates 10 more...
I've also added Clear Time as a new high score stat! Apologies to those who already completed the game for not thinking about it sooner (⌒_⌒;)
Let me know if you find any bug or want small stuff tweaked guys! I might not get much time tonight, but in the next two day I should be working on fixing stuff and making it perfect for all of you ;)
@Gnagiel, That's a design decision. It promotes saving money and allows more strategies. I guess you,re never gonna see a fix for that, not even in the future Learn to Fly games!
Turns out they're having hardware issues... The best timing XD