Good, but I agree with some others that a few of the jumps in the "human" evolution require a bit too much precision. I spent a lot of time second guessing if some of those pixels were actually supposed to be for after the next evolution. 4/5
OK concept, but there needs to be an option to reset all of the available layouts. There were several times I got stuck with every layout needing 2 or 3 of the same article type, but nobody was writing any of those articles (this especially happens with music when you don't have the stereo yet).
Maybe $25 to reset all the layouts?
Nice idea, but I agree with a couple of comments about making the powerful words a bit easier to see.
I think the biggest problem is the vast difference in the size of the levels. The short poetry levels are nice, but the Lovecraft level is just way too long, especially for the 3rd level, and will cause a lot of people to lose interest. While I like Lovecraft, and the way you portrayed the desert and sandstorms in the story was cool, 10-15 minutes is just too long for the 3rd level of a game like this.
Good but has a few issues 4/5. It was strange that I unlocked a new item after day 13. I think the gold is about right, but maybe a little too random from some enemies. A good rebalance would be if instead of increasing the amount of gold per enemy you added more enemies to each day. I don't think a single day had more than 30, and some were under 20.
I also saw the same bug spongemandan saw with blizzard, except for me it was a hellhound on day 13.
Pretty good, although I'll admit I'm another old guy like cgern and I recognized just about every graphics element (monsters, character, weapons, etc) as being from Ultima 6.
Nice, but the main cause of difficulty is because of a terrible color palette selection, not level design. If Mr. Runner and the Platforms didn't blend into the mountains in the backgrounds, it would be more fun. 4/5.
PS @Thirster42 - you can use the Spacebar for next (or at least I can)
Strange bug - after completing level 7 and getting the easy badge, it won't let me continue. (and yes I've tried different keys, and clicking in and out of the flash frame to reset focus.) The more games at Kongregate link in the continue screen still works fine.
It would be nice if there were more varieties than just 301 with double out. Also, the chat window at the bottom makes it really hard to hit the doubles near the bottom of the board.
I was on pace for 60 enemies in 1-5, but got killed (and then had to wait for the rest of the timer). Beerduck - boost stamina upgrade, and then run to other side of level if no enemies spawn on the current side
While not an exact copy of Yuri86's Green Archer 2, it definitely used a lot of the same resources, including 99% of the graphics, and 100% of the gameplay. It just has less levels, with targets and the interface rearranged.
Pretty good but I think a few tweaks could make it better. It would be nice if I could switch between the Organize student screens without going back to the main screen (Next and Previous student).
After 3 months I haven't found the fame requirement too high, but I could see problems further on when I can't get new students trained quickly enough. Maybe if you could do grade changes or at least graduation AFTER the quest for the week?
Also, in combat, if you happen to be controlling a long range combat character, and fighting long range enemies (like bandits), your other party members won't move into range to attack.
Overall, I enjoyed it. 4/5
For everyone who has problems hitting enemies, you need to train Combat Attack for physicial attacks or Magic Attack for magic attacks. (I recommend picking one to max out during character creation). Also, equip items with Hit Chance % increases.
@darkness556678
I think 777 overload's point was that it's always $1 per click. There should be upgrade to increase the rate you gain money at.
At the very least, you should get bonuses everytime you hit a milestone (like 10, 25, 50, 100 clicks in a row, etc)
Would also be nice if there was at least a basic background to start - even if it is just a line where the "ground' is