I like some of the new ideas from the first game, but there are still some flaws - mainly that way too much time has to be spent on reducing stress, especially early on. Also, there's one killer bug - you can still actually click on map locations when the dungeon screen is up. Then when you click to exit the end of a battle you can get pulled into that other dungeon and end up wasting the week
A few things:
1) Early levels take too long (especially 1st level - only two flavors in use and goes forever)
2) Trashbin is too close to the right tray position, and since the bowls come on the tray, if you click trash on accident you have to just wait for the tray to time out; you can't dump the tray early or get a new bowl
3) Music automatically unmutes at the start of a new level - annoying.
2/5
In addition to what Blueagle says - moving the mouse cursor outside of the game screen shouldn't pause the game; I had to unpause it every 10-15 seconds because of that. It should pause if the game area actually loses focus, like if you click outside the game area.
Awesome. I can also tell the creator at least got graphical inspiration from games like Jet Set Willy - I'm just glad he didn't keep the same 10 life limit.
I'm not sure what EvilTelephone is talking about with the controls being spazzy, I thought they were just fine.
5/5
Pretty good. Only complaint would be that the graphics could use a little more color - too much gray.
@Desincarnage: E = restore armor to max, W,S,A = double Weapon str, Speed or Armor (but I'm not sure how long)
Pretty good. It would be nice if there was a control option to have the shield on by default, and turn it off by pressing the mouse button - a bit easier on the mouse hand.
Had issue with the music too. I set it to 0 in the settings on the main menu, but after entering the first level, it was back at full. I then changed it in settings within the level and the volume didn't change until the current loop of the music was done.
Otherwise, idea is ok, but not very exciting. 4 levels in all on hard and I"m not really sure why I would use any of the powerups.
Lots of weird glitches with betting anything other than the default amount. Really annoying that the default amount when I started was all-in. If you type in an amount and don't move the cursor out of the field before hitting Bet, it uses the previous value.
Needs more quick buttons for betting, like "1/2 pot", "3/4 pot", "full pot" and "All-In"
Gameplay is fine although I'm not sure why it doesn't keep the four categories in the same order every game.
However, I just can't see this as fun for most people - it's not that exciting and most people have minimal knowledge of Druidic and especially Geto-Dacian symbols. Also, it mentions "symbols from all the cultures". No Egyptian? Coptic? Asian?
3/5
Some things to fix:
1) More helpful messages other than almost everything simply saying "weapons". Maybe things like "That key doesn't fit here" etc.
2) The locations for clicking to change view are sometimes not obvious or in the way of clicking on other things (like trying to open the right cabinet.
3) Some of the actions don't make sense - for example, to add the green stone to the statue, you have to be in Zoomed OUT mode, not zoomed in mode.
@swords - if you'd try them once, they're quite easy to do:
1) To collect eggs - buy chickens (on second tab of Tower). Then you can collect eggs once per day for 1 AP and gain money. More chickens = more eggs = more money
2) Sisters - buy little sisters on same screen as chickens. They will get launched into battle field at random and you can just shoot them to blow them up
2/5 - doesn't add anything new to this genre of game and has some really bad glitches (and one helpful one):
1)fractional health and repair costs if you have repairment
2) Initial clip size of Shotgun shows 30, but is actually 25 in game - but this does expose the Shotgun reloading glitch which makes it a penguin killing machine (each shot deducts 3 bullets - if it goes past zero with extra, no reload time needed)
3) Real killer - grenade launcher shows initial clip size of 4, but in game its 2.
Missed the Hard Badge by 1 week :(
Fun, but it would be nice if there was a fast combat option that skips the animation.
@Griffin741 - you need to train combat to get your "Combat Attack" stat up
Like the retro feel and music, but the floor trophy glitch is really annoying, knocking it down to 4/5.
The floor count trophies need to be rewarded when you enter the floor, not when you exit the floor. Otherwise you can have the game completion screen say you reached floor XX (like 25) without getting the trophy or badge, making it really a "reach floor 29" trophy
@alicemk, just wait a while and one will fall; its always the same one.
@Stitch221 - he's basically giving the answer away - he doesn't want you in the level - the solution is "outside the box"