Needs quicker play between hands (ie too much switching between OK, Deal and your bet). Make OK/Deal same button. Let previous bet remain (let it ride), and place winnings in "credit"
Screen is too busy, controls feel are not smooth, screen is too small, can be attacked from off screen, spawning is just awful. Has potential, but falls too short of the mark.
Computer has unfair advantage, as they don't slow when they hit you or the wall, but you'll lose your speed. Also: physics are way off, as the computer can nitro though turns that player can barely make at full speed.
The game has issues with the lasers and their timing. If two are next to each other, or facing each other, with no space between beams, but going at opposite times, the helibot cannot pass through, and must die.
Serious strategy issues due to the computer's infantry break + archers means player dies too easily. No way for player to work around this, and thus inhibits further gameplay.
Serious issues with frame speed and control responsiveness with the game speedup. Game is not challenging, rather just frustrating as response time is lost in the transition from when you leave a game to when you are returned to it. Maybe a ramp-up of speed, instead of instant change would give better results.
Agreed, the AI for cannon/missiles etc is seriously lacking (why would they shoot at something across the screen, when there's a balloon right next to them!?)