Time Bonus is reset to 0 when returning from offline.
Research should sort currently researches to the top of the list.
Production Upgrades do not show the increase per Upgrade.
too many bugs, like buying upgrades reduce upgrade level in some cases. you need to prestige after first camp, since camp 2 won't spawn otherwise. Poor idle options
After loading a save, serveral bugs will appear - like auto progress/reply/repair are not working well. Research/Ressource Production won't continue before checking its facilities. Same after rebirthing. Purchase all for Research/Upgrade all for Ressource/Buy 10;25;100 buttons would be nice or loading some kind of template
I think after upgrading my factories, my ReoliteP is showing '-'
Surely I can forge them into plates, but the amount is not changing, thus I'm not able to buy any ReoliteP related upgrades or drones.
Always the same issue that you got no real place to puzzle, as soon as you move the pieces to the side they might stick together since they fit to each other. This is ruining the fun at all. I prefer a puzzle zone where the pieces will stick together and one zone where all the unused parts remain and wont stick, even if this will require zooming.
Those two different kind of resets are really strange. If you only rank up, you lose the .1% bonus for BTTF by your RPs. So you always should use back to the future before ranking up.
Reloading the game does not load the chosen skin. Also I had to admit that the start of the feels really slow, based of the movement speed, this might scare away some players, since it's a slow repetive grinding to get the game to a decent pace.
Thanks, the skins should show properly now. I increased the base movement speed of heroes and monsters by 50% this way the start of the game should have a faster pace. The speed upgrade still increases speed by the same amount.
A timer has been added in Freeplay mode. Note the timer counts down to when monsters stop spawning, the match actually ends when all monsters have been defeated. Thanks again!
We also need an indicator, for free play, at which level you receive upgrade points, happened to me twice, that I didn't received any points after beating the whole 5 min, 2 sec spawnstage. Are there any ranged area of effect attacks?
Thanks for the feedback! An indicator has been added above the Freeplay level input, displaying the upgrade point bonus of playing at that level. Upgrade points are awarded per monster kill and are based on the monster killed, and the difference between your average skill level and the freeplay level. It did have a hard cutoff of 0 points if you were more than 5 levels ahead of the monster, but I just changed it so you get a -90% bonus instead, so you might still get some points. Points are calculated as decimal numbers and then converted to integers, so if the -90% drops too low you may still get 0 points from a monster kill. There are some ranged AOE attacks but not many. The Priest emblems Omnismite and Omnidaze hit every enemy on the map, and the Archer emblems Explosion and Shatter deal area damage on hit.
I'm not sure why that would have happened, but I'll look into it. I'm not sure it would have anything to do with it but which browser are you using?