I have added an indicator on the upgrade button to show if you can purchase upgrades, and the emblem unlocks for each boss are now visible on the Challenges screen. Thanks for the feedback!
I'm sorry :( There was a bug in the loading system for skins that is now fixed in the newest update. I can't tell which skins or missing or even who lost skins, so I'm giving every one 5000 gold who logs in soon. Thank you so much for finding this bug!
Thanks for the feedback! I'll take a look at the difficulty curve leading up to higher stages. The walking animation is shared between characters and there is something wrong with that one foot... It is a lot more noticeable with the priest though and some of the larger monsters. That animation will be the first one to be replaced.
The upgrades for your spells/attacks increase damage based on the original amount. Damage is calculated roughly as BaseDamage * (100% + 20% * AttackLevel). So the amount of damage increased per upgrade level is the same. Also any item that says it does damage based on your basic/base attack means that its damage scales with your first attack(including its upgraded level). I hope that answers your question? Thanks for commenting!
The interface took a pretty long time, a few hours to be precise, and the missions took even longer. Thanks for your comment anyways, doesn't really differ a lot from others.
let us chose any of the unsolved puzzled, than just unlocking the next one. sometimes I'm stuck and don't get the clue to solve it, so it's boring to just sit in front of it and being unable to do anything.
There really has to be some balance, since the difficulty especially for the levels 15+ will rise too extremely. Most of the time you only hope for your archer to pierce the armor to do any damage, since the armor of the enemy is too high to do damage with normal attacks. Heal gets too weak, so you will rely on the protection spell and the fights will turn into a huge gamble, that your archer pierces often enough to kill the enemy, before your party get wiped (in particular your archer, since the others don't do any damage). But how do you manage to kill enemies with 20k life and a 26% regeneration or banshees with 10k life, that ignore your armor and got the chance to bypass the protection spell?
Really poor attempt in creating a game. I don't understand why the dev didn't run a few tests and bugfixes before releasing it. Yet the balance and upgrades are the worst part of the game. Since most of them are totally useless, like the firerate, when the enemies have a short termed invincibility and only can be hit by one bullet. So only one damage upgrade you can't even rely on.
Easter Event is bugged. Was it even tested before it got released? Furthermore you give a f*ck of the players who relied on idle dps only, this really sucks. I'm more than disappointed...
I don't like to get penalized, only I bought a second ball with a second bar. Because sometimes they only move for the same ball, while the second one is going a few times out and I lose a lot of the bonuses. So what's the point to buy those expensive resetupgrades, when they won't be useful at all?
I have added an indicator on the upgrade button to show if you can purchase upgrades, and the emblem unlocks for each boss are now visible on the Challenges screen. Thanks for the feedback!