I like that it feels and plays so smooth! But btw, as a suggestion, i think it would be nice to have some kind of slick death animation for enemies. Even if it will be the same on for each type, still will be pretty cool!
This game really needs smoother entrance. You see much upgrades and actions from start. Its confusing. But, cool tooltips! Also, clicking is not fun. It would be much better to automatically collect resources with time from start. UI design seems too dark for me. Also, there are much empty place on the screen, i think its better to make a bigger menus, and smaller elements in it, to show more stuff at the same time.
Thanks for the feedback!! Are you saying the Clicking phase right at the start should be a bit longer?I had considered the feeling of it being too chaotic with the mechanics rolling out at the pace they do, but I also want to make a game feel fun to engage with when paying attention, and then perfectly idle-able shortly after. I'll definitely consider more options for the early game.
I think it would be better to make the acceleration by ' Z ' less often (for example, once every 10-60 seconds) and possibly more useful
Just otherwise it turns into endless spam on the keyboard :)
Thank you all for playing! This game first of all a Kongregate Highscore test (i cant do this without publishing), but i think i will update this, because, as i see, it can be really interesting! Implementing things like "Rating position bonus" for Top-10 guys and things like this... Let's see how it goes!
Thanks for the feedback!! Are you saying the Clicking phase right at the start should be a bit longer?I had considered the feeling of it being too chaotic with the mechanics rolling out at the pace they do, but I also want to make a game feel fun to engage with when paying attention, and then perfectly idle-able shortly after. I'll definitely consider more options for the early game.