The puzzles are demending but not that hard that you would quit. I'd call it balanced. Great game. What we really need now is an update with a level editor. That would be awesome.
Nice concept and graphics. Movement feels a bit rough and the game is really short. More levels, more weapons, more ships, bosses, minerals from asteroids, more enemies? Would love to see it grow into something great:)
The info on friends list lies - instead of 200% you get only 150% of gold if the friend collects the crops (lv2 friends). Also, the time reduction when upgraded is higher then shown in the friends list.
@Kickhi and @KidA1515: if you mean that the boss is just still - keep shooting at him till he disappears (he gets a little smaller after each shot). That's the end and you get the invulnerability.
This is perfectly what I was expecting from the sequel - the skills from previous game (as brokeman mentioned), known monsters, simple but great graphics and something new - which is almost the same but as different as fire and ice. Great game! Earth and wind are coming next?:)
I don't like the game itself - it's pretty pointless. But I very much like the graphics and mechanics. If you erased the timer and exchanged the worms for stones as ammo for slingshot - I would be gladly shooting those damned cats. Add to this different maps, some way to gain experience/gold and upgrade your gnome (shooting range, sight range, additional lives) and you have yourself a decent game!
I'm making cars now. And one concern - I would love to modify the amount of product I'm sending from the production facility to each place, not always evenly divided. That would be great to send 50% to one place and the other 50% to for example three other places.
The game has some potential, but the controls make it unplayable. You should also include the instructions - shoot with the space key, not with the mouse (as one would assume). If you want to stick with 'keyboard only' perhaps include an option to use arrows to shoot and WASD to walk? Now you can't dodge and aim at the same time. Also, after leveling up I didn't notice any change in my casting. Maybe add a map, gold or exp and upgrade shop? Right now the game gets repetitive very quickly.
I can kill the ghosts but there is nothing left to do. The platforms up lead nowhere, so do the blue platforms left and right - you just fall to your death. The mechanics seem ok, but I would prefer to see my health bar and a way to escape from the ghosts - once one of them gets to you, there is no way out. Keep working on it, add some goal, more enemies, upgrade tree. Would love to see how it develops.
Thank you for lowering the skill needed for the Gorilla boss, glad to be able to finally beat him. By the way, that is indeed one fancy box:) Hopefully it will be continued...
That was actually quite fun. I've read the comments and your replies and you could actually use this game as a base for something bigger. Maybe as someone suggested - with attackers? Or switch the game to turn based? Redistribute the goods produced? Ships to take you to bigger new lands with more enemies? Something like a mix between 'Civilization' and old 'Settlers'?
Thanks. Yea I am thinking about making another game like this one by adding some ideas people suggested on comments. Only if I can find enough willpower :/ Kinda disappointed with my last game.
The game is pretty pointless at this point. Score for just moving around? Only one level? The original just increased difficulty with each new level, I don't feel chalenged here at all.
Please work on it more. It feels not fully completed - there is game size issue - the signs and things to buy (katchu/mayo etc) were visible to me only after I zoomed out to 50% and switched on fullscreen. At this moment the game has absolutely no purpose - whats the point of clicking and summoning rains of sopaipillas? Add something, give the player a reason to be interested. Earning 5K just to gain 10/s is not worth the effort. Also if youre trying to make an idle game - focusing out of the window can't pause the game. Perhaps check other idle games and see how they managed to keep player focused on a game longer than 5 minutes? Keep working!
Dont worry , updates are on the way..