Games Achievements My Kong Sign In

nitewind's Comments

Comment

Magic Quest: TCG

Play Magic Quest: TCG

Jul. 20, 2017

Rating: 1

I don't know about the rest of the world but losing five times in a row on hell difficulty just makes me depressed and not want to play anymore.

Developer response from FrozenshardGames

Hi nitewind, were you playing PvE stages or was it a Dungeon? Please let us know so we can verify the difficulty! Thanks!

Magic Quest: TCG

Play Magic Quest: TCG

Jul. 06, 2017

Rating: 1

What the *BLEEP* 4 losses in a row on hell difficulty in the Forge. Are you sure the deck doesn't need adjusting? Exactly what should the win rate be? Does my strategy suck that badly? Argh this is so frustrating!!!!!!

Developer response from FrozenshardGames

Hi nitewind, like we said before, we periodically review the win ratio of every and always before an update we tweak the parameters to make it as fair as possible. We will let you know on the release notes if we have finally made some changes to that Dungeon. Thanks for commenting

Magic Quest: TCG

Play Magic Quest: TCG

Jul. 04, 2017

Rating: 1

After a bit of thinking I believe that each dungeon deck needs to have 4 2-cost minions and 1 1-cost minion in order to work at minimum, similar to the Forge and Celestial Palace dungeons, the other dungeons don't and suffer from being to slow and heavy. Just my two cents after observations and whatnot.

Magic Quest: TCG

Play Magic Quest: TCG

Jul. 03, 2017

Rating: -5

The Ancient Crypt dungeon deck looks better, so good job there. That said I do think there is one change you could make, and that would be to switch Assassin or Vampire out for a one cost minion like Buzzard, Zombie, or Skeleton Warrior. I'm also kinda iffy on the Medusa but that's a personal opinion. Other than that it looks pretty good so far just from a cursory glance.

Magic Quest: TCG

Play Magic Quest: TCG

Jul. 02, 2017

Rating: -3

Me again, for the Forge dungeon I think you should increase the starting hp, the opponent can easily waste you if you lose control so I think having more HP would help there, especially since you have no way to heal yourself. Just my two cents.

Developer response from FrozenshardGames

Hi nitewind, we will take a look into that, but we are kind of happy with the win-ratio on that one. We will let you know if we end up modifying it. Thanks for the suggestion!

Magic Quest: TCG

Play Magic Quest: TCG

Jun. 26, 2017

Rating: -1

Just tried out Celestial Palace with the new changes you made and kudos to you for making it more balanced, though I hope you didn't make it too tough. And while I agree a 95% win ratio on Hell difficulty isn't really desirable (normal I can see), please remember that a 5% win ratio isn't desirable either so please get cracking on improving the other dungeons as well. Also I don't think I've ever mentioned this but you guys are great for taking the time to respond and listen to all of the comments that the players make. So thank you for all that.

Developer response from FrozenshardGames

Thank you for the kind words nitewind, really appreciate it

Magic Quest: TCG

Play Magic Quest: TCG

Jun. 26, 2017

Rating: 0

Quick add-on to my last comment but the multiple casting of the Warlock's passive seems to occur most often when I cast a spell.

Magic Quest: TCG

Play Magic Quest: TCG

Jun. 26, 2017

Rating: 0

Me again and yeah, I meant the Warlock. Sometimes when I play a card the passive ability will activate twice, also that weird bug that disables active abilities when you use a mana potion booster unless you play a spell is still active for warlock, or at least their second ability. I never use their first ability so I don't know if it applies to that one as well or just their second one.

Developer response from FrozenshardGames

Hi nitewind, thanks for your reports, indeed that's an issue on our end, it will be fixed on the next update. Thanks for your time writing this comment!

Magic Quest: TCG

Play Magic Quest: TCG

Jun. 25, 2017

Rating: 0

Maybe it's just me but since last week's update the sorcerer's ability seem to be going off more times than it should be, I think I counted it going off three times in a row once.

Developer response from FrozenshardGames

Hi nitewind, I'm not sure if by sorcerer you mean the Warlock's passive ability? If so, it's currently working as intended (every time the summoner plays a card it infringes 2 points of damage to you and the opponent). Please let me know if that makes sense. Cheers!

Magic Quest: TCG

Play Magic Quest: TCG

Jun. 23, 2017

Rating: 0

This is just personal opinion but after playing around a bit I think the monk's passive ability is too weak compared too the knight's 1 hp per minion at the end of the turn compared to the knight's 2 hp per minion played will almost always end up with less hp gained in the end. While I don't know if this is intentional or not these are my thoughts on the matter.

Developer response from FrozenshardGames

Hi nitewind, glad you bring this up. Actually we will indeed change the Monk's passive ability in the next build. Stay tuned for the upcoming changes in the official forums: http://frozenshard.com/games/magicquesttcg/forums/ Thanks for playing!

Magic Quest: TCG

Play Magic Quest: TCG

Jun. 21, 2017

Rating: 1

You're probably already aware of this but the ability for the minion Black Dragons is currently bugged, specifically the shield part. Crush works just fine but shield ability doesn't function, this occurs both for when I use it and for when the AI uses it FYI.

Developer response from FrozenshardGames

Hi nitewind, well we didn't know about this issue at all so thank you very much for this report. We just checked this card and indeed it isn't working as intended. This will be fixed on our next update. Thank you so much again for your comment!

Magic Quest: TCG

Play Magic Quest: TCG

Jun. 20, 2017

Rating: 1

Hello, its me again, that guy that's always complaining about the dungeon decks. I don't know exactly what level of difficulty you are going for but I think the Forge (technology) dungeon could be made fairly close to perfect by adding in an alchemist. Exactly what card to swap the alchemist with I'm no sure, probably one of the ogre warriors but that's the thought that my sleep addled brain has come up with after several weeks of thought on how to improve the tech dungeon deck.

Developer response from FrozenshardGames

Hi nitewind, thank you very much for the suggestions, we are always open to hear those from you guys! Keep in mind that we are always tracking and tweaking numbers until they are right where we want them to be so this feedback definitely helps! Thanks for playing.

Magic Quest: TCG

Play Magic Quest: TCG

Jun. 17, 2017

Rating: 1

Are we ever going to get more raids than the 2 we have at the moment?

Developer response from FrozenshardGames

Hi nitewind, yes there will be more in a future. At this point we are still tweaking some parameters to leave the game at an ideal state. After that we will be able to start creating new content for you guys. Thanks for the comment!

Magic Quest: TCG

Play Magic Quest: TCG

May. 28, 2017

Rating: 1

I thought you said you were improving the decks? The Emerald Forest dungeon deck may have some cards switched around but it is still too slow unless you can get Pixy Queen out in the first couple of turns and it still doesn't have any more healing.

Developer response from FrozenshardGames

Hi nitewind, I will tell you something similar to what I just replied to AsSto down here, we have highly increased the win ratio of all Dungeons and have also added more healing in Emerald Forest, we will be monitoring the Dungeons to see if they require more changes but so far it will stay like this for a bit. Thanks!

Magic Quest: TCG

Play Magic Quest: TCG

May. 23, 2017

Rating: 0

In the Blasted Lands dungeon you need to make it so the opponent only has one dwarf pilot, or maybe none. There are only a few minions that can even beat it due to first strike and the fact that most destruction minions are squishy, not only that but taking it out via effect damage is hard unless you get lucky. Combined at I've had to sit through several turns of not being able to do anything but let the dwarf pilots wail on me, and considering that Barbarian's tend to rely on kamikaze and quick kill this brings me to a complete and shuddering stop more often than not.

Magic Quest: TCG

Play Magic Quest: TCG

May. 22, 2017

Rating: 0

After playing around for a bit I have some ideas for improving the Blasted Lands dungeon deck (Note that I like having the various reward cards for the dungeon in the deck and that these are just personal opinions): replace goblin bomber with wolf rider replace 1 ifrit with either buzzard or hellhound replace dragon cannon with harpy replace black dragons with dark iron dwarf OR fix black dragon’s ability to work properly replace one barbarian with orc explorer replace dark iron tank with either elemental lord or fire dragon (probably former due to my preference for using the special cards) replace fireball or flame breath with fist of fury replace wyvern rider or barbarian king with berserker orc (optional) replace one orc warrior with either imp or bandit (optional)

Developer response from FrozenshardGames

Hi nitewind, we will be deploying a new build next week that will come with many changes regarding Dungeons. Please stay tuned! Thanks for your time!

Magic Quest: TCG

Play Magic Quest: TCG

May. 21, 2017

Rating: 0

I can tell just from a cursory examination that the Blasted Lands deck is too slow, it needs some lower cost cards.

Magic Quest: TCG

Play Magic Quest: TCG

May. 21, 2017

Rating: 0

Hmm... the deck for The Forge dungeon is a bit lacking in staying power, if you don't finish the enemy off rather quickly it can get overwhelmed pretty easily. Admittedly the deck is pretty good for quick kill but it is still a problem.

Magic Quest: TCG

Play Magic Quest: TCG

May. 15, 2017

Rating: 0

Is the Blasted Lands dungeon not out yet? I've been here over a month and haven't seen it be available.

Developer response from FrozenshardGames

Hi nitewind, it hasn't got into the automatic rotation yet, probably next week!

Magic Quest: TCG

Play Magic Quest: TCG

May. 14, 2017

Rating: 0

I think the Engineer deck in The Foundry needs some work, I can win normal mode easily enough but never Hell. I'm not exactly sure WHAT to suggest though, beyond replacing a couple of those minions with unstable.

Developer response from FrozenshardGames

Hi nitewind, like I just said to RSPM, thanks for the suggestion, we are reviewing again the Dungeons and will make some changes for the next release. Thanks for the heads up!

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate