He spent his entire life looking to get the attention of this girl any way he could. As life went on, instead of taking his time to enjoy each new color that he found, he continued to obsess over this girl, always returning to share the new experience with her, but she was never interested and so he went seeking something else to share. By the time he had finally earned her attention, it was too late. This reminds me a of The Oval Portrait by Edgar Allen Poe.
Wow. I am deeply impressed at how much work has gone into this game. Every detail is so polished. The layers of foreground and background when flying; the mathematical calculations to account for velocity, gravity, angle, and air resistance; the randomized tips and notes lying around on the upgrade menu; the way the music subtly gets more involved according to speed; not to mention all the little animations and how customizable every aspect of the game is. This deserves every 5/5 it gets.
I initially didn't like this game, but only played for the pixel pack. As I continued however, I noticed so many small details that make this game amazing. For instance, how depending on what dinosaur an egg came from, it is a different size/color. Also, the randomized levels still boggle me. Long after I got the quest badge, I am still playing. Excellent work 5/5.
This is such a cool idea! But I think you could make it harder as time progresses. You could make it so you roll around faster as you get smaller (easier to bump into things), add more rain that drops faster, and you should add some wind that makes the rain fall at an angle. More time could mean stronger gusts and more frequent shifts in direction. Excellent concept, though 4/5 :D
Twinkle, Twinkle is actually a French folk song called "Ah, Vous Diai-je Maman," which was first published without words in 1761. Mozart rewrote the theme along with twelve variations in 1781-82. The melody is also shared by "The Alphabet Song" and "Baa, Baa, Black Sheep."
Cool easter eggs, and I like all the customization options, but it's not very 3d, and pong is kinda old. Maybe if you mess with the angle... like rotate it on the y and x axes 45 degrees each, so it's like a 3 quarter view. To make the gameplay more interesting, you could turn it into a tournament. Have it get progressively harder on each level, and have funny little animations in between, like little showdowns with your competitors. Anyways, I'm just brainstorming a little. Good start, keep working :)
If you're simply going to post a "game" as an artistic form of expression, you should put a lot more work into it. Treat the engine as an artist does a painting. Motivate and inspire yourself to make something striking, thought-provoking, enchanting, moving, and at the very least meaningful. (BTW, to keep the music from screwing up while moving around, you should attach the audio to the main camera.)