If I go thru a gate with weapons charged, shouldn't the still be charged on the other side? I get jumped while waiting for my carrier to charge its arsenal that was hot before I gate.
difficulty ramps up way too fast in chapter 2. doubling or even tripling the amount of zombies for every random car encounter while the only parts you've found gives you a steel pipe means you never survive to get XP to level anymore. started two games to try to level before going to CH 2 and stil even though I have 10 blueprints and have sold no crafting materials (upgraded vehicle) I still do not have what I need to make a weapon that can take down the new stronger zombies before I'm overwhelmed on every single "split the attack down both sides of the bus" encounter. Rage quitting after two days.
by level 7 it costs me as much or more to kill enemies (even if I never miss) than I earn. The targetting is not very exact, and there seems to be no damage bonus for headshots or any mechanism to increase damage/reduce kill cost other than waiting for your tower and airstrikes to recharge so you can get ahead a little after each round. Not noticing any cash or benefits for multikills either
how do I kill that *@#$!! mutant? it appears acid resistant so the pool on the floor does nothing, and I run out of grenades. I suppose I can grind back through the whole game, but will that be enough?
Sure, we helped you escape your cell, and gave you a basic weapon. But surely you don't think we'll give you all the upgrades you need to successfully escape for free, do you?
its on my list :)