you dont have to deselect turret to reupgrade it, just click again on the turret or another turret and the upgrade button will appear (only if you have enough money), you dont have to close the upgrade menu...
decent game. plus side good concept, well made, ok graphics. bad side AI not so good, target select would be nice (ie first last strongest etc) balence not so good- last waves are a joke sending so many enemy-just send harder ones and less! upgrades are a pain. you have to deselect tower to upgrade another. also if you upgrade one time even if you have enough money you have to deselect and reselect turret to upgrade again. bad testing. zoom - would like to see the mouse roll zoom to my pointer. overall more of a pretty look at me game than a strategy game 3/5.
you dont have to deselect turret to reupgrade it, just click again on the turret or another turret and the upgrade button will appear (only if you have enough money), you dont have to close the upgrade menu...
whats the chance of getting the ability to have the start and end points anywhere on the map, not just at the sides? could then make a whole lot of new and interesting maps
Marked for testing. Might be a compatibility issue after introducing the extra gold option in custom maps. ******EDIT: we've found the bug, it's some writting typo that has to do with the length of the map encoding before the patch that added the extra gold option, that makes appear some monsters just under the UI in a couple of the custom maps. It's expected to be corrected soon.
ok thanks for rapid reply. Heres another thing I noticed. When making maps in the editor and then testing, the amount of creeps sent per wave can be unbalanced in regards to the amount of money received. So in actual fact sending more creeps gives you more money to build more towers/upgrades. So sending more creeps actually makes the game easier. It would be nice to set the amount of money received for a kill, per wave.
would like to see a tower aim select option. ie: nearest, strongest, hardest etc. can be frustrating to watch the creeps escape and be ignored by a tower!
We'll look into it. Right now the towers have different aim algorithms (i.e. railguns look for the stronger ones, laser for the near ones, the ons that slow for the faster -so having a few together don't fire all at the same enemies-...), so it's more than anything a task of looking where to fit the options in the screen to switch the algorithms and testing how it works :). Thanks for the comment!
it does not work in kongregate if you use firefox, outside kongregate, targeting directly the address it works. It works in kongregate with chrome.