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Oliver Everard's Tower Defence Project

Play Oliver Everard's Tower Defence Project

Jan. 20, 2020

Rating: 0

evil nasty game

Gem Alchemist

Play Gem Alchemist

Jul. 15, 2019

Rating: 0

thanks for the change

Developer response from Yokubo

You are welcome. Right now I am working on adding blobs. For some unkown reason I enjoy putting blobs into a game.

Gem Alchemist

Play Gem Alchemist

Jul. 14, 2019

Rating: 0

"I thought players will want to win on maps so I set a limit and when you can reach that you cleared the map and get skill points. I guess I should set an unlimited option or just an option to continue when you reached the limit (by the way it is 60 on easy, 70, 80... on higher difficulty" You cant make a splash stun until around lvl 95 ....

Gem Alchemist

Play Gem Alchemist

Jul. 14, 2019

Rating: 0

what is happening now with difficulty levels? can we play on any difficulty and keep playing?

Developer response from Yokubo

I thought players will want to win on maps so I set a limit and when you can reach that you cleared the map and get skill points. I guess I should set an unlimited option or just an option to continue when you reached the limit (by the way it is 60 on easy, 70, 80... on higher difficulty)

Gem Alchemist

Play Gem Alchemist

Jul. 14, 2019

Rating: 0

level 60 resets the game every time.

Gem Alchemist

Play Gem Alchemist

Jul. 13, 2019

Rating: 2

Thank you. clearing browser data worked :)

Developer response from Yokubo

Your are welcome :) I try to make the game compatible with old version saves but sometimes when there is a big change it would mean a lot of work. Now there are a lot of added things saved like achivements, statistics and skills.

Gem Alchemist

Play Gem Alchemist

Jul. 13, 2019

Rating: 1

Since latest update the game has many bugs. It crashes every time I start a game at the first shot. Also, information button opens but can not close.

Developer response from Yokubo

Please try deleting your browser cache. It could be that an old save file has an incompatible format. edit: I managed to reproduce the information button crash and deleting the browser cache did fix the problem.

Gem Alchemist

Play Gem Alchemist

Jul. 05, 2019

Rating: 1

Love the new updates - thanks! Managed to create a splash-stun at level 98 :) This brings a whole new challenge to the later stages.

Developer response from Yokubo

I missed this comment for a time. That is cool this means that getting a sky blue topaz is really hard but not impossible. Just the way it was intended to be :) I guess if you have a lot of kills on it and surround it with aura gems then you can reach far.

Gem Alchemist

Play Gem Alchemist

Jul. 03, 2019

Rating: 0

The money per wave still a problem. Most waves give very little. Only noble give a good amount, but as waves are random it can be a long time to get any money. Why cant nobles come at least every 10 waves? Also why very small amount for killing a boss? i think would be good to have non random waves. as there is still a lot of chance in what gems you get.

Gem Alchemist

Play Gem Alchemist

Jul. 03, 2019

Rating: 0

still think the balancing is way out. Until wave 90 you can beat easily. Then Big armor waves make it impossible. Even with 3-4 poison. It is also impossible to make a splash-stun, as there is not enough gold/low % chance to get better gems.

Developer response from Yokubo

In the next update all 10th levels are boss levels. And these levels give more gold.

Immunity Defense

Play Immunity Defense

Jul. 01, 2019

Rating: 1

balance is way way out

Gem Alchemist

Play Gem Alchemist

Jul. 01, 2019

Rating: 0

when you load a saved game all the gem % upgrades resets

Developer response from Yokubo

Only the next levels are not recalculated after loading a game. I will fix this in the next update. Edit: it is fixed now.

FutPack 2019 - Pack Opener

Play FutPack 2019 - Pack Opener

Jun. 29, 2019

Rating: 0

LOL

Gem Alchemist

Play Gem Alchemist

Jun. 22, 2019

Rating: 0

is it possible to make the game keep playing when in another browser window?

Developer response from Yokubo

I tried that and it works. Maybe you need a whole new window not just a tab.

Gem Alchemist

Play Gem Alchemist

Jun. 22, 2019

Rating: 1

please make kill count work. :)

Developer response from Yokubo

That will happen in the next update. Every 20 kill will give 1% damage bonus.

Gem Alchemist

Play Gem Alchemist

Jun. 22, 2019

Rating: 0

special gems dont stack :(

Developer response from Yokubo

What do you mean by dont stack? They cannot be combined.

Gem Alchemist

Play Gem Alchemist

Jun. 22, 2019

Rating: 1

please give more gold per kill or make $ to improve gems % lower

Developer response from Yokubo

Gold gains will be increased by 50% in the easiest difficulty setting in the next update.

Gem Alchemist

Play Gem Alchemist

Jun. 20, 2019

Rating: 0

Range circle does not match the actual firing range.

Developer response from Yokubo

Thanks for reporting this! It was is fixed in the last update.

Gem Alchemist

Play Gem Alchemist

Jun. 01, 2019

Rating: 2

Lastly, I would love, love, love if we were able to move gems/rocks around the maze at any time so we can tweak the path, make kill zones etc. It would counter somewhat the randomness of the gem chance and wave type. Really appreciate the changes you make. This has the potential to be a classic. I would hope to see more feedback from other players and comments on my suggestions. Once beta has finished I hope you relaunch the game, as it should and deserves, many more plays and a higher star rating than it has currently.

Developer response from Yokubo

Thanks for the comments and the detailed suggestions! I will react with more details soon. Random waypoints idea is really cool, that will have to be added to the game. Standstills: I will definitely do something, but I do not know what yet. Regen mobs: an idea can be to poison them, they do not regenerate when poisoned. Relaunching the game on Kongregate later to get better rating and more plays: that was my plan too :)

Gem Alchemist

Play Gem Alchemist

Jun. 01, 2019

Rating: 2

Need less enemy for more gold. 150 fast regen enemy brings game to a standstill. Just make less enemy but stronger? Boss and armoured levels seem particularly OP. Boss at the start and later in the game Armoured and impossible. What is supposed to counter Armoured? In short more gold, we all want to have flawless gems to build our defence. Need less enemy for more gold. 150 fast regen enemy brings game to a standstill. Just make less enemy but stronger? Boss and armoured levels seem particularly OP. Boss at the start and later in the game Armoured and impossible. What is supposed to counter Armoured? In short more gold, we all want to have flawless gems to build our defence.

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