Neat idea. I would also like a survival mode and more building types. Also, I don't know if you intend for this to be some sort of game to convince people that "renewable" energy is some great thing, but the generator building was the most reliable producer in my game. i just built 4 of them and ran 2 at a time while the others were repaired and i never even had to look at the weather.
Stupid amount of clicking
Observing, Perceiving, and Insight collection are stupidly the same stat with a random chance to drop the point in to one of those 3 buckets. Then theres stats like "understanding", "skilling" and "question asking" which are completely pointless and brings us back to the dev saying "lol,, its a misteree"
All of the stats, once you get them to 5 do absolutely nothing other than contribute towards the "Total level:"
This dev does not have good ideas in this game, he stole anything resembling "good" from other games and implemented those ideas in the worst possible way.
This game is terrible, I urge anyone here to flag this game for misleading tags (it is NOT "idle"). Trash like this dev and his "game" are destroying the genre we love
... comment too long? okay let me delete parts of my review,,, wtf is this
I've been experimenting around with this for a while. it seems like the checkerboard of exchangers and heat vents while using the reactor itself as one big exchanger is the most efficient way to play. This is because the heat exchangers don't transfer fast enough to the vents and you end up having to exploit the system
Ramjets only use raw speed, so with the wind would be better, except if you're already in the redzone.