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RedGoldandGreen's Comments

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Glean

Play Glean

Feb. 03, 2013

Rating: -6

I'm sorry, for me this game is really lack luster, and doesn't even begin to measure up to Motherload. In Motherload, you had a linear and logical progression in minerals that were easy to understand - get upgrades, go deeper, get more valuable minerals, to get more upgrades. Extremely addicting. In this game, I have no idea what I need for an upgrade - its an unknown object. I'll dig at random for hours hoping I accidentally find it. The minerals have no easily recognizable value. What's this I'm digging? Azumurhatatiti? I might possibly maybe need some of this to build or construct something I dont know I need if I combine it with things I haven't discovered yet which can only be found scattered across several planets I don't know about. 1/5

Caesar's Day Off

Play Caesar's Day Off

Feb. 03, 2013

Rating: -14

If you are Caesar, THUMB UP THIS COMMENT! Plz I dont wanna be eaten by lion :(

Sweatshop

Play Sweatshop

Feb. 01, 2013

Rating: -8

This game is just way too sad and depressing to play for very long. :/

Sweatshop

Play Sweatshop

Jan. 25, 2013

Rating: 9

oh come onnnnn... Global Exchange defines "sweatshop" as any place that doesn't pay its workers a "Living Wage"? Ok so 50% of US businesses are sweatshops. Awesome.

Swords & Potions

Play Swords & Potions

Jan. 20, 2013

Rating: 1

What finally did it for me was when I decided to spend money on an upgrade... it was going to "increase blacksmith's skill". This is great - it tells me nothing about how it actually affects his performance or what it causes him to do. But upon buying this, it says "others in your guild need to build it". With the sheer number of things being totally unexplained to a new player... this mystery of how guilds work... and that I need them to somehow approve it... I've completely lost interests in this game. There's too much wrong. 1/5. Oh and PS - remember to vote all my comments down! I'll be disappointed it I dont see a -30 in the next few days.

Swords & Potions

Play Swords & Potions

Jan. 20, 2013

Rating: -9

Finally there are things which are frustratingly unexplained. I can buy an upgrade that "increases thug's abilities". Ok. WHO IS THUG??? A front pine desk increases market affinity... WHAT DOES THAT ACTUALLY MEAN???

Swords & Potions

Play Swords & Potions

Jan. 20, 2013

Rating: -10

Second is the relationship between the variables. What is my worker's experience? How does it relate to their performance? I have to research... does this unlock new things I can build? What do the icons in the research screen actually mean? Ok so I'm missing a "mystic feather" - how do I get it? All of this is either not explained, or it's hinted at once and thats it.

Swords & Potions

Play Swords & Potions

Jan. 20, 2013

Rating: -10

There's a *lot* wrong with the game. The tutorial is exceptionally brief. It took me until day 7 to figure out how to see what I have in stock. Though this might have been covered, being new to the game means there's a lot to take in. Instead of showing me where to find my stock items several minutes before I start playing, how bout showing me at about the time I need to find them?

Utopian Mining

Play Utopian Mining

Jan. 19, 2013

Rating: 2

Finished the game in less than an hour :/

Realm of the Mad God

Play Realm of the Mad God

Jan. 19, 2013

Rating: -13

I think the perma-death totally ruins the game. What's the point of building up a character, then have him killed in 1 hit and have to start all over again each time? A death-penalty is perfectly understandable. Say I'm locked out for a day or so if I die. 1/5

Anime RPG

Play Anime RPG

Jan. 15, 2013

Rating: 3

needs badges.

RPG ULTIMATEM

Play RPG ULTIMATEM

Jan. 15, 2013

Rating: 0

any lower rating and it wouldn't be visible!

RuneScape: On A Budget

Play RuneScape: On A Budget

Jan. 15, 2013

Rating: 2

I dont get it though... how is this Runescape on a budget? You do realize that some spectacular games have been made completely *for*free*, right? Like on the developer's free time?

RuneScape: On A Budget

Play RuneScape: On A Budget

Jan. 15, 2013

Rating: 0

Needs badges.

SandTest

Play SandTest

Jan. 13, 2013

Rating: -9

This SUCKS!!! You made viruses but no way to kill them. I've tried everything. Look if you're going to include "Virus" why not have "Antibiotics" too? I mean these viruses are immune to everything it seems :/

1066

Play 1066

Nov. 14, 2012

Rating: 3

I'd like to see this done, *NOT* in the WWII straight off... there were other wars in history you know. How bout the 100 years war next? Napoleonic wars next? Then the Crimean war, and so on... finally World War I, THEN World War II, and of course Korean, Fawklands, Vietnam, and so on from there. Dont just jump straight to WWII.

Takeover

Play Takeover

Nov. 06, 2012

Rating: -7

Can anyone tell me why my comments below got voted down so far?

Takeover

Play Takeover

Nov. 05, 2012

Rating: -10

sorry my comment was too long and appeared as 2 different posts... anyway I wanted to include a final point. If possible, the computer should change up it's strategy every so often. For example, if I capture a certain town, and the computer sends troops against that town, the computer will NEVER try anything different, making it easy to win simply because I know where it will always attack, every single time. Make it so the computer tries something totally unexpected sometimes, so I cant just easily predict it's next move and send all my troops to 1 single spot.

Developer response from IriySoft

sounds reasonable.

Takeover

Play Takeover

Nov. 05, 2012

Rating: -1

different factions. Change as many things as you can between them... it feels like I'm playing the SAME FACTION I just finished with, and no differences besides colour scheme and the names of the units. *IMPORTANT* - this includes changing the music of each faction! Possibly the sound effects too. 3) There is indeed a "rush" feel to the game, with no empire-build feel... thats been said already. What hasn't been said is - and I know this will be hard to accomplish - make both "rushing" and "empire building" valid straties; e.i. make it possible for me to win by doing either one very skillfully, but hard or impossible if I haphazzardly try both. OR! Some stages need 1 strategy, other stages need the other strategy.

Takeover

Play Takeover

Nov. 05, 2012

Rating: -7

Alright, a few things. 1) I dont know what some of the icons are. When my guys fight, sometimes there's a little picture of something in the circle that shows their life. I see this little... yellow... thing. Looks like a ghost from Pac-Man. What is that??? There morale? Could you please show us the moral represented in numerical value somewhere on the screen? Also, if that is morale, what makes it go up or down? Seems kind of random at times. 2) It would be nice if we had a completely different look and feel to the

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