ALSO it makes no sense for me to buy more than one "One Mind" - I felt pretty sure that was going to be "maxed" at one. Speaking of one, time to rate this. Lots of wasted potential, but I did enjoy "One Neat Trick For A Click Me!" so let's make it 2/5.
Kinda dumb. The progression is too linear and there's not enough reward for hitting sub-milestones. A tiny shitty icon matching the purchase button, moves into that tiny bottom part of the screen? Oooh, glad I unlocked that!
When I unlocked the Space Tree and went to check on Elvis, just raising his leg to kick over and over like only The King can, a stray thought of "**** you Space Tree!" popped into my head, and I laughed out loud. Fun stuff.
I don't like screens 2-5 being basically the same. On the one hand, they are working in parallel, but on the other, it seems to me that the most efficient use of resources is to upgrade them all simultaneously at the same rate, so... why do we need them? Instead you could add a few more buttons to screen 1 and put the "main guy" somewhere else, leaving room for an "outgoing" and "new / being upgraded" character, and all this could fit on one screen...
Many thanks chilese for that 2:00 tutorial. I thought I knew some little tricks but that uncharged SAM thing is amazing. I will add that for your tutorial, you could also add the step of switching off the Red Node, so that players won't have to watch the SAM like a hawk and Deactivate it at just the right time...
(a step you also left out, though the screenshot shows the red crossout on it so you can tell it's deactivated). I could only get it to 2:09 that way so I still have some adjustments to hammer out, like not trying to build the first three collectors simultaneously...
I think my favorite loadout is a shield generator, afterburner, and big launchers (with just a little variation, so the bunches of missiles will quickly get out of sync and become more of a steady stream of missiles chasing the next auto-target)
Increasing Base Damage is so effective, it seems like that has to be a mistake!! Nevertheless, very fun little idler, I like watching the cannon get smaller and smaller in the left corner!
Maybe I built up "wrong" but I don't really see the point of upgrading my Max Shots past about 6, that's the fastest I can click!
I'm confused about whether I "completed" the goal, while I was off browsing in another window.
I'm gaining over 9 billion speed per second, have all my upgrades, and I'm waiting like over a minute at a time to buy one more hyperdrive... Am I done?
Well, technically you can go on forever but YES you are done with the main part of the game IF you have a time readout at the top of the screen. When you "finish" you get a time readout and are given a fly by of Earth. If that happened you completed the main run. Thank you for playing too! I do appreciate it! Best, -Tim
Thanks for your feedback!
I'm going to fix that error as soon as possible xD
[edit:] spelling error corrected! Probably I'm going to change that "end-match"screen anyway...I'll switch to a scoreboard with some statistics.
A quicker way to powerlevel from the start, for the impatient:
- capture all the planets but one
- wait until you can afford a ship upgrade and buy it
- pause and "return to stellar navigator" then restart the first level
The ship upgrade, being permanent, will still be there. Do this for all the upgrades, rather than leave the nearly-completed first level sitting. The planet-capturing bonuses are faster than waiting around... and it will give you a little practice on the finer points of ship movement!
Note that doing the first level just once, and letting it sit while you go do something else, might be less tedious for some. I'm just sharing that resetting the level after buying an upgrade, would be faster.
Very fun. I think the pacing was just about right for income vs. upgrade price, and I was maxed right around the last level without having to do any grinding, which is nice!
One last "upgrade" might be a slow-to-fire rear cannon? Might make it too easy though.
What do items in the shop do? Labels would be nice.
Fix that I have to repurchase bait worms whenever I go to the shop (wanted to check what my first few fish were worth, and apparently it was $3 which I lost when I couldn't leave the shop without buying 20 new worms - guess the 15 I had when I went into the shop escaped?)
Fix the "Exit" button to say Main Menu / Reset, and move it to a less important locatation - I reset my "progress" a couple times because I thought I was exiting the shop to go fish some more.
If some maps are meant to be more or less challenging, labeling them as such would be good.
Interesting idea, but needs a lot of work.
A fun game, but it was kinda silly to have the requirement to have amassed a certain pile of money before each new star level is awarded. I suppose it's to try to ensure some "stability" to your expanding hotel but... Anyway a good workaround at the early levels, to cut out some of the waiting around, can be to take out a quick loan.
Bobsson's elevator solution works great! However, placing new elevator shafts, especially at the beginning, can be expensive. I tried it with each shaft spanning FOUR floors and it also worked just fine.
The quickly escalating price of the TINY width expansions was also a little frustrating. I say 3 stars.
Would be nice to see the Click Power upgrades measured into the factors mathed into the % numbers on display next to the mining screen's "power" counters. I'm hitting for some number that I have to actually think out, when looking at both my upgrades, my accumulated %, and the rock's "D" number...
something tells me you gonna like the new special operations class ships :)