MASSIVE pay2win advantage in cards. "VIPs" get to skip all the chance draws with the mud and go straight to the good stuff. so ~15 times more bang for the gold.
PvE is a massive grind with lots of losses and/or little payoff. PvP is pay2win as you can spend cash on _every_ involved attribute. and apart from a (purchasable) truce item, lvl1s can be attacked/farmed by the highest of players...
you run into the grindwall (at full speed) after ~10h at ~lvl35, wiki is practically non-existent, some quests _require_ premium currency, PvP is all-out pay2win
gave it a try for three months - it's a blatant moneygrab without any sense of scaling. yesyes, one 'can' play for free, but that'll be even less enjoyable. the 5-10 script errors per minute doesn't help at all either.
little-to-no balance in this game and everything is skewed towards rich kids on lsd, who will then rock all forms of PvP as well as 'group PvE' (raids). so.. every aspect of the game, really. just because everyone could technically obtain every item in 3.5 life times doesn't make it a level playing field -.-
hey roemern, I reset to 100 your morale.