It's weird how the villagers can survive a fall of 7 stories with no ill affects. I wouldn't expect them to add to your score, but I did expect them to die ( possibly in an amusingly gruesome way )
I just completed it, that was realy great. The way the art told the story without the need for text was realy well done.
BUT
as others have said the items in your inventory and objects in the game world can be hard to identify. The ability to enlarge inventory items would have been a massive help (I had no idea the object from the chest in the living room was a fishing rod until I randomly used it on the window)
and yes, the creepy-ass baby is your friend, although I still don't understand why I can't throw him out the window.
Thanks! The philosophy of the game was to tell the whole story without texts or flashbacks. About the zoom, it's something to consider for future games as some of you had advised about it. Thanks for the feedback!
Setharue, the clue is a bit vague. You need to find something to talk to him about unrelated to the case. One of the other characters knows what he will talk to you about.
Beregon, That was my thought too. I had "x" and "y" as suspects, and I thought I was missing a piece of evidence to add "x & y"as a suspect. Turns out you accuse "y" and they both are arrested. (Names changed to protect the guilty)
This one realy is a bug, I'm not sure what I did but now I can't put anyone into a formation prior to a mission. I select a hero, click 'confirm' but all I get is the message: 'There is nobody there'
Also, a note about the graphics, there are free immage sets for exactly this purpose, I'm trying to remember where. Clickpocolipse uses one of them.
I don't know if this is a bug or not, but now Vhern the paladin can't cast "Smite Evil". It's listed as one of his skills, but when you're fighting somthing, there's just empty space on the "Holy Arts" menu, but you can select it and Vhern will perform an ordanary attack.
The reson I don't know if it's a bug is that in some games Paladins can lose their abilitys depending on their conduct.
Thanks! The philosophy of the game was to tell the whole story without texts or flashbacks. About the zoom, it's something to consider for future games as some of you had advised about it. Thanks for the feedback!