Really, really poor knockoff from 'Earn to Die'. It's like takig the basic principle of 'Earn to Die' and removing all the aspects of the game which could make it remotely interesting.
Fun fact: Rocket boost propels you to the right side of the screen, no matter the orientation of your vehicle.
I enjoyed the game much, well until it began to lag like hell. Programming seems really bad as it lags like hell and I see nothing which could justify this. :/
I love sneaking THROUGH an ice cream parlor with a darn HELICOPTER to sneak attack unsuspecting enemy commandos from behind. ^^ These guys seriously need hearing aids. ;)
5/5, because I like what I am seeing and I would like seeing more of it. The art style and he gameplay was good and not something you'll find every day. Maybe you could include some other game modes like free play in the next game. A bit more of proofreading of the game texts would also be nice. I hope to see Awaken: Front Line 2 in the future. Thumbs up!
Nice game... but please, PLEASE make controls either customizable or at least make the Y do the same as the Z. There are QWERTY and other keyboard layout out there who really could enjoy your game more if you did that.
Random thoughts when I saw this game: YAY! Postapocalyptic mayhem! Wait... FURRY post-apocalyptic mayhem? Furry sounds like a total contradiction to almost everything postapocalyptic I can imagine. Furry is so fluffy and postapocalypse is well... NOT. Okay, I could imagine dark, gritty furry, but the protagonist seems more like the the clean, fluffy kind. I mean... wouldn't he have to lick himself all day long to get all that sand, dust and dirt out of his fur?
Hooray! Someone finally does a nice post-apocalyptic flash game! The game plays nice so far and I absolutely LOVE multiple sided fights, shooting the strongest side in the back and disposing my allies for loot when I don't need them anymore. Ah, I love being a jerk in these games. IMPROVEMENT SUGGESTIONS: Hotkeys for the attacks. It really gets annoying clicking on the icons each time. Don't hide stats the player should KNOW about... why is there no weight given in the item descriptions? Why don't you say that there is an initiative stat which depens upon agility? Such things should be made clear as this is a TACTICAL combat game. I really look forward to PW1. Keep up the good work!
I was extremely disappointed.
Gold - completely useless. Didn't need to buy neither any items nor gladiators.
Difficulty - Played a Stark one. Last city was a complete joke as was the final boss. Just click the hit button several times and everyone is dead. In a turn-based rpg/strategy game I expect to have to change my strategy or having to adjust it to new threats popping up during the battle.
Other Gladiators - completely useless.
Skills - I didn't use any active skill during the whole gameplay.
Post-apocalyptic atmosphere - YAWN. The intro videos were nice, but the rest of the game didn't evoka any feelings at all.
Thank you, more modes will be soon :D