Cool little game. The controls are a bit sticky sometimes, which is irritating because you can't cancel out when you land on a sacrifice accidentally. Overall great though! Hope there's a sequel with a few deeper levels, or maybe another skill or two to remove (free suggestion: turn off "body" = makes self transparent, cannot pick up sacrifices until re-gains "body" powerup but can walk through lasers; you could also add a powerup where player has to choose what to gain back).
Only came here to say how bad papa's games are and how they should never be badge of the day. Didn't play one second obviously. I get the BOTD every single day, otherwise.
The fact that you have to click buttons to incrementally increase prices instead of entering them manually is the only bad part of this otherwise great game. Well done overall (but for example the sell for $1 achievement is impossible after a few minutes if you don't get it early).
Level 23 is the hardest level, but for the wrong reason: the spikes art is not well designed from a UX perspective. You should have them completely disappear and only mark the ground from which they appear, so a player doesn't accidentally think he can't walk on grayed out spikes. That being said, it's the only criticism I can find for this game, which is really a lovely platformer VERY well done. Congrats to the dev, hope you make more games soon!
This is a little too similar to eddynardo's games if they are indeed just inspired by them ... not trying to discourage you of course -- this is a well-made game, but I may at least reach out to eddynardo and ask his opinion. Even the music is like a clone ...
You could improve the game experience by putting a simpler level before #13 wherein you have to jump off of a falling box, just to demonstrate the move. Overall a fun little platformer. Nice game!
Lightning Bow: Activates switches (and levers and anything else you like) from a distance. You could also make it grab diamonds that you shoot it at, if you like. Would be able to add a lot of complexity with just level design and not many new features.
The only thing I don't like about this game is the random nature of the shooter's movement. It is necessary that you can't place it anywhere you want (or else it's too easy) but the fact that it's completely beyond control makes the game likely to end in frustration rather than challenge.
Clicks can register both to create a dropspot and then to send a pellet. Because of this bad UX, it's very difficult to create a dropspot just moments before a pellet hits another one, and that is a necessary move to pull off some of the more tricky maneuvers.
There are some translation issues to English and the experience system is badly designed (grinding is the best thing to do but the dev tries to say not to so that his enemy-order strategy is preserved) ... but otherwise a fun game. The secrets are nicely designed.
It reduces the damage of the main attack (and any damage based on it.) The DPS readouts are realtime (but minorly cached,) so if you have a certain DPS and then learn Healer your DPS won't appear to go down until you go back into the field and deal some damage to get a new DPS measurement.
Fun game; couple questions:
1) What is the "frontier" for game purposes / capturing rare things. Is it the last level I've ever reached? That is not well explained in-game and should be.
2) As this is a beta have you not added some of the monsters to the maps yet? It seems to me like the rares and epics available of the beasts I've fought against are a small handful compared to the number of commons of different classes I've encountered.
The frontier is every area past your furthest outpost. It used to be only the furthest map, but we've changed it since the first release. Every tribe has roughly the same number of monsters of each rarity, but there are a few more arriving this week to fill out the ranks.
One side effect of a really challenging game: When I got the goblet of yendor the first time with my warrior, he was so ridiculously powerful he could have tanked 100 more enemies easily ...
Thanks!