The top comment describing the orange block that needs to "reset" by heading right was a lifesaver, as I found that part highly confusing. However in every other possible aspect this is a fantastic game. I've been on Kongregate nearly 10 years and have played nearly every game ... and I've given out about 20 5-star ratings. This gets a 5-star rating!
I followed the badge of the day link for the single purpose of making sure I had given this game 1 star. I did not bother to load it or look at what the badge of the day actually is.
Signed, a person who has gotten almost every single badge of the day for about 10 years.
Cool game and cool concept though the controls are poorly selected. Z and X do things that are not logically connected, whereas SPACE does something related to X. In a platformer having counter-intuitive controls hurts your game. Apply/Release momentum should either be toggled with the same button (SPACE in both cases), or two buttons that are next to each other.
I wonder if you will be able to make a game with all the characters selectable in different levels, or working together, or similar. These mechanics are really well done and the games are super fun. I can see a lot of potential for a much larger game with some extreme challenges alongside the normal degree of difficulty.
Game is inteneded to be played in 1280x720 frame, but unfortunately Kongregate has frame size restrictions. You may play it in higher resolution on other sites. You can turn fullscreen mode or zoom in the page if you want to stick to Kong.
One other constructive criticism: It is a logical flaw in your game that the hexagons start blank but can't end blank. You should adjust the game so that zero dots is an acceptable number for a given hexagon (it will also make your game harder if you design the levels accordingly). At the moment the best way to play at the start of each level is, tediously, to click each hexagon exactly once so the board starts in what is truly a blank state rather than an inapplicable one. I hope this comment helps.
Not a bad game, and an interesting concept but there are parts of your lowest-level design that are poor. For example your color scheme - colors representing finished numbers and borders - are highly confusing. The various shades of green take a lot of time to grok instead of making it clear, instantly, that requirements have been fulfilled. Still a fun game though.
There's a bug some are experiencing (including me): After going to the station in the very beginning to talk to the Conductor (huge eye), the game refuses to register the fact that I've already gone to the station, so overworld movement is completely blocked. Any attempt to walk elsewhere is met with "I should stick to the path" and "Head to the station" and so on. Could this be triggered by receiving the chatbox for the Conductor twice in a row instead of once?
OOO! maybe!! I've been chasing this bug for months and legitimately have never experienced it on my own machine, this is the first time someone has given some real details about what might have triggered it - thank you. Most glitch complaints on this tend to be along the lines of "I did the thing" and I can't work much with it - I'll see if I can recreate the glitch myself, but until then. Reports have mentioned that the game will fix itself if you restart the game
To be fair, Kongregate did award me the badge after the game's lag crashed and erased my game-beating progress. So +1 to Kongregate customer support! :)
3 hours of Christmas holiday wasted beating this atrocious game, followed by such terrible lag that it crashed my browser AS I WAS BEATING THE FINAL BOSS. Browser refresh yields no saved progress. This will cost me the shiny Kongpanion for the first time in over a year. Thanks Kongregate.
You have way too much story before letting the player do any playing of your game. I know you put a lot of effort into it, but if you want people to read the story and get into it, you can't hit them with pages of dialogue first. Start with some fun little battles and some mechanics, then worry about exposition.
I've discovered a bug where clicking on the Stealth button rapidly (which I sometimes do naturally when I want to reapply it as soon as it fades) sometimes causes me to go into permanent Stealth mode. The button doesn't light up but does become unclickable and I am forever Stealthed, only getting hit by critical attacks.
Thank you, happy you like it!