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snugglebunny74's Comments

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Get A Little Gold

Play Get A Little Gold

Dec. 09, 2016

Rating: 1

I'm loving the speed run idea with the challenges, but i think all of the building upgrades need to be reworked. None of them will regain their cost withing the time of a speed run and are counter intuitive to the goal. Making them cheaper to start or removing the cost/sec on top of the initial cost. Other then endless mode they are pretty useless. Also putting in a request for a shard upgrade for reducing cost of research by x% so you can get them sooner to help with faster speed runs. Also maybe shard purchased equipment slots to equip more then one artifact at a time. Most of them will just never get used over the best one. Being able to get say up to 5 slots would make them usable.

Tiny Tappers

Play Tiny Tappers

Jul. 29, 2016

Rating: 3

The duplicate cards after 25/25 needs to be fixed. making people waste cogs and or money is not good design and will kill your game before it gets started. i would suggest people save their cogs/money if you get cards close to 25 until this is changed.

Developer response from ChrisC816

Thankyou for the feedback snugglebunny. At the moment you receive coins instead of cards when you have a card that is at level 25, and you get another one fo them from a chest. Its not super clear what is going on though. Ill be sure to bring this up with the team!

Idle Blacksmith

Play Idle Blacksmith

Sep. 04, 2014

Rating: 2

Can you please add an option to Enchant lowest items first in the inventory options. Some OCD people like to clear old stockpiles first, and if you are forging faster then you enchant you never clear old stocks just the latest items. Thanks. Tip - One thing that helped me later in the game, was to have my miner one metal rank higher then the smelter, and smelter one rank higher then the forge. Just click up around 3k ores, and let your smelter work those while you farm the next batch. Same with the smelter and forge. This lets you upgrade everything equally, rather then staggering upgrades and having cheap upgrades you pass up for balancing timers.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 18, 2014

Rating: 2

Here is another late game idea. Implement more investor % bonuses throughout the achievements. 25/50/100/200/300/400 of all properties +1% added to existing bonus. 500-800 add 2/2/3/3% bonuses. Also add 1% to the 900 of each building bonus. Reason being, the cost to upgrade scales up but the income generation does not, except the 10% bonus to investors. You tend to cap out at the same spot each time, with very slow and tiny improvements. While costs skyrocket way faster then any growth. This will add some scaling bonuses to late game achievements. And by adding them to the achievements bonuses you dont get them all at the start of a round but they kick in when you get to a stall point, helping you boost to the next. Thanks for all your continued enhancements and we will keep the feedback coming :-D

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 17, 2014

Rating: 48

I have a suggestion for the middle/late game. Add an AUTO BUY button next to the +1/+10. Have it unlock only when a player has 1 billion or 1 trillion angel investors at the start of a game. This will auto purchase the cheapest building when funds are available. I will speed up restarts so people that have already played thru many rounds wont have to click all the buildings back up to where they were. Also for people that leave the game running, it can keep your buildings upgraded so you dont have to sit at one income rate while you IDLE. It will build for you. You can make it only work while online. Disabled when offline. And if you want to get crazy, Auto buy button at the top of the upgrades tab for those with over 2 trillion investors at the start of a game :-) Thanks for the great game. keep up the good work.

Developer response from HyperHippoGames

I love this idea! Actually, an auto-buy manager would be really cool. Thanks for the suggestion!

My Pet Protector 3

Play My Pet Protector 3

Jul. 05, 2012

Rating: 22

Suggestions - 1. Add tool tips over the (power,speed,guts,smarts) skills to say what they do. 2. Add numbers to the hit point/mana bar so we can see exactly how much we have and so we can see regen/leech numbers etc. 3. Add green or blue numbers over your hero when he regens/leeches/etc. Having all the numbers hidden from the player makes them have to guess at stat bonuses on items and their functions or efficiency. 3. Make a new game+ after ascending, where you get like 10% of your skills carried over to a new game. Not everyone will make it threw in one play and this would add tremendous replay value as you get stronger with each play through getting a bit farther then before. This way it would take many plays to get to the end or to max all stats or whatever. The freebie mode after one play seems too easy with all challenge removed. 4. Add a skills page for your JOB skills so we can see what we are good at or would like to improve.

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: 2

I think why people want grinding is that 3 stat points per level is a bit too low. each class has to focus on their main stat just to get gear. This leaves little or no points for willpower/constitution. I suggest maybe all stats get +1 per level in addition to the 3 assignable points. I think the lack of hit points makes it hard to progress if you have to focus solely on damage. Great game. Keep up with the updates.

Developer response from violatorgames

I hear ya, it's been really hard striking a balance between challenging/overly easy/insanely difficult for me. I think it may come down to more the individual skills and their effectiveness rather than stats. Warriors seem to be having it pretty easy, and some mage builds as well, but others it's just super hard to get going. I'll work on adding a respec option soon so people can alter their styles as they see fit. And I'll consider re-working the level/stat system to give people more to play around with :)

Cursed Dungeon

Play Cursed Dungeon

Nov. 02, 2011

Rating: 3

Tip for beginners - do 200 training battles before killing the first boss. This will get you 300k gold for achievement reward. Then buy 600 stones in the marketplace at 500 gold each. After the first floor the prices go up each floor. Those stones will get you many upgrades and make your journey easier.

Swords & Potions

Play Swords & Potions

Jun. 19, 2011

Rating: 337

Can we please get a guild chat tab in the chat window. There is no fun being in a guild if you can not communicate with them to plan upgrades etc.. VOTE UP IF YOU WANT THIS PLS!!

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 07, 2011

Rating: 6

Great story line! Amazing game all together. Well polished. Great mix of elements. The only drawback i had was with the small play window making dodging enemy fire or targeting a bit touchy. A mouse controlled ship might give more accuracy. Altogether, this game is indeed EPIC! 5/5

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 07, 2011

Rating: 4

All you need to become invincible is 100 ice resist and 100 fire resist. Once you get items with 50-55 resistance on them, get 2 fire pieces and 2 ice pieces. Then just keep boosting strength till you 1 hit everything :-) then you can just rampage as long as you want. Doing it with a vampire is especially easy as each hit will fully heal you as your damage gets outrageous.

Corporation Inc.

Play Corporation Inc.

Jan. 29, 2011

Rating: 3

Nice Game! i think your budget should reflect the *profit* your accountants make. i can show a budget of 3million a day and actually make 100million+ with profits. either that or the game bugged out and money went wild. A NOTE for the people that experience the elevator bug.. Do NOT upgrade your elevators. that bugs the game and they stop working. research the final tech for transportation and make TUBE Shafts. and replace all your elevators. This will make the bug go away and fix the building graphics as well. ++ so people can read it. thanks.

ClueSweeper

Play ClueSweeper

Jan. 27, 2011

Rating: 2

Nerdook comes through again with another masterpiece!! 10/5!!

Frontier

Play Frontier

Jan. 27, 2011

Rating: 13

Great game. A few improvements to make... 1) the cost of the different vessels should be raised to extend game play. *the best ship is actually cheaper then most of the others* I think the price is supposed to be 10 diamonds, not one. 2.)There should be an option to BUY towns with gold vs battle. This would give gold making a purpose other then just for an achievement. Maybe have town population x 100gold for buyout price. Thanks for making great games, keep them coming! Looking forward to the next.

Arkandian Crusade

Play Arkandian Crusade

Jan. 16, 2011

Rating: 7

Just so people know, the recipes in the shop are random and are 1.) replaced when you buy one. 2.) randomly generated when you load the game. Soooo, if you dont like what you see, then just go to main menu and come back. TADA!!! new recipes! And for those trying to craft high end gear, you need artistry and craft skill at 1000. Great game, other then the animation speed very well done. I think the thing that makes it so addicting to RPG fans is all the skill ups. They come throughout the whole game in a way that you see advancement even if its small. nicely done.

Bubble Tanks TD 1.5

Play Bubble Tanks TD 1.5

Oct. 07, 2010

Rating: 13

to beat lvl 66, you build a wall of towers at the entrance. save enough bubbles to make one more tower. you place it at the exit to BLOCK the upper or lower path. The monsters will go the route that is open. Then, after they pass your towers, you SELL the blocking tower, and move it to block the other path. you place/sell back and forth to make the monsters change direction. Then you upgrade your towers at the entrance, always leaving enough to place 1 tower to block. make 1 area dmg tower and lvl it up fast. as monsters go back and forth passed it, they take area dmg kill alot quickly. Then lvl up 1 sniper tower. that is all.

Spacecraft

Play Spacecraft

Sep. 28, 2010

Rating: 3

would be nice if the maps were non-linear with a lot more nodes. Thus allowing players to get more upgrades overall. being short and with expensive upgrades, all game play is funneled down to the same strategy. There should be more money available then the cost of ALL upgrades combined. Just so those elitists can get them all :-) But, on the up side, great graphics and game play. 4/5

The irRegularGame of Life

Play The irRegularGame of Life

Aug. 05, 2010

Rating: 0

and the deluxe version - eNozNAACQ1QCi5AhpgB2ZViFsGvGFMRuB4Yw0TaM+mPUH0DnGRLlD6g6gm7GqY5Ie4n0B5HhQnQ4ExlvxKeDUX+M+gNIAACCni2I

The irRegularGame of Life

Play The irRegularGame of Life

Aug. 05, 2010

Rating: 0

eNqllEEKACEMA7/U/P9zLiyIriYdWA8e7EBtm0b1HFU4ei814IxncIkmcIt5UO7yWABl6lBM6kCFOpSw69s9yfHqPi3arS2SmrrEYu9tHRGMIuoH/gE77R51/ORgXlgH7AvsM5wb1AHUFdQp1D3cI7iXcM+hb2Afgr7GfRL6LvRxugs1APHALQg= Its quite long but it gets results :-P

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Jul. 12, 2010

Rating: 2

You have to make an RPG hack and slash version now. but make more upgrades and longer game !!! awsome concept. 5/5

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