So the idea of fighting monsters while playing pinball was pretty cool and seemed to be handled well. I really liked the boss fights coming in and everything, and the bounties for additional points felt very pinball-esque.
But you can't claim this game is physics driven, when all you did was increase the up vector when you hit a monster. The problem is, while that's great while you're bouncing down on something... when you hit it from below, your ball speeds up. A lot. This is not how physics works. Also, your bumpers stop the ball completely and then just shoot it up instead of angling it off properly.
I still had a lot of fun, but the physics need work. 3/5
For all those having problems getting the card, you need to make sure the volume is up. Kong checks your volume and if it's too low, you won't get the card. Sorry!
Can't steal public domain stuff!