5 stars, enjoyable and easy gameplay. As others have mentioned the snapping should be made an option. Maybe shift-click or similar to lock pieces would be a better option?
Quite enjoyable game, I particularly like the store. I would however like to see a total for treasures earned for an adventure. It might be me, but it feels a bit unnecessary keeping track of this. It would also be nice if you could sort the inventory; by value would be my first choice.
The option menu needs an explanation on how you exit =) Took me a while to figure out that Z was exit. Somehow managed to click every other button on my keyboard before guessing on Z :-/
He he things are happening in this game, great =)
I was pondering on what the level are for, might I suggest upgrades which are level dependent. Be it ships or HUD upgrades. Instead of adding radar etc by default why not put them in as upgrades? HUD upgrades suggestions could be, radar, automatic target tracking (instead of shift click) tracking of ships enemies off screen, hull status of enemy to name a few.
Also, for the random encounters I think there are too many enemies/asteroids. Gets a bit boring whith 3-4 encounters for one launch.
Thanks for a great game, will look back into this tomorrow ^_^
Too many elements here that's missing or poorly implemented for my taste. The unmarked upgrade tab, zooming/panning functions and no intuitive way to deselect a building for building are some of my issues.
I've never fancied mobs fighting back either in TD-games, but I guess that's a feature.
I love new games and sneak peeks but this seems like an unfinished draft.