One small suggestion: Under the "completed" raid tab, if the I did zero damage, don't make me hit "loot", just make me close it. Having to hit two clicks to view no loot is very annoying.
There's no reason for quests to take so much more energy at higher levels. The game designers are basically forcing us to stay away longer and longer just to accomplish the same amount of stuff (i.e. complete one quest). Either lower regeneration time (like legacy of thousands suns or Dawn of the Dragons, 1:50 per point instead of 3 minutes) or at least come up with some quest that higher level peeps can quest for or craft from raids. In short, the natural evolution of the higher levels is to stay away, not play more or even be interested.