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squidsquid's Comments

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Sproing Reloaded

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Feb. 01, 2009

Rating: 0

Hey thok - I've gone ahead and optimized the shield bashing - let me know if it helps...

Sproing Reloaded

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Jan. 31, 2009

Rating: 0

Some players have reported lag which I think was being caused by calls to the savegame used for the awards system. I've added some optimization - hopefully this helps!

Sproing Reloaded

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Jan. 30, 2009

Rating: 0

Kong API is already in - see the highscores!

Sproing Reloaded

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Jan. 30, 2009

Rating: 0

lol - just the way it is I'm afraid - but you can also pick up bonuses after "wave complete"!

Sproing Reloaded

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Jan. 30, 2009

Rating: 0

Thanks all :) There's a treat for getting all the awards...

StarBaron

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Nov. 12, 2008

Rating: 0

Its not bad but as others have mentioned there are a few problems. Pretty laggy, I don't like the way you have to act really fast at the beginning of some levels to have any chance, and it really needs a reset level option in campaign mode.

The irRegularGame of Life

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Nov. 03, 2008

Rating: 0

lol Reachground

The irRegularGame of Life

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Nov. 03, 2008

Rating: 0

Thanks Havermorphism ;)

The irRegularGame of Life

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Nov. 03, 2008

Rating: 0

caseoftornados - mute buttons on the play screen.

The irRegularGame of Life

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Nov. 03, 2008

Rating: 0

DeNiro - what do you mean the sandbox is not like the original life? It has the same cell rules.

The irRegularGame of Life

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Nov. 02, 2008

Rating: 0

Very nice darkstar :)

The irRegularGame of Life

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Nov. 02, 2008

Rating: 0

If you save a code in the Sandbox, you should just be able to paste it where you want (e.g. ctrl-v in windows). The clipboard is a system (windows, mac etc) area for temporary memory storage.

The irRegularGame of Life

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Nov. 02, 2008

Rating: 0

lol - nice gorilla Suppeskje ;)

The irRegularGame of Life

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Nov. 02, 2008

Rating: 0

cche - I originally planned to add "further reading", but it wouldn't have been much different from a google search so I didn't bother. animelover1414 - nice!

Life of Squid

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Sep. 21, 2008

Rating: 0

QueentakesRook - the bonuses disappear because you only grab them once, but big fish and mines don't because they are solid objects. Jon_Danger - you do become invulnerable for a short time after losing a life (while you are flashing). Music and pause were things I didn't get around to adding, but perhaps should have! :)

Life of Squid

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Sep. 17, 2008

Rating: 0

That's one hypnotic profile pic Jonroyse.

Life of Squid

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Sep. 17, 2008

Rating: 0

Thanks all :) ScrollsKeeper - no there isn't a way to tell how many fish you need to eat - I thought about adding that but it didn't really seem necessary and wouldn't change the way you play.

SandStorm Racing

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Sep. 05, 2008

Rating: 0

Fun game, good job, the actual racing and steering are pretty good I think. As others have mentioned having some control over upgrades would add more depth and strategy. The credits/upgrade system seems a bit arbitrary - you are asked whether you want to upgrade, why would you ever not want to(?), there is nothing else to spend credits on.

Adventure Ho!

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Aug. 15, 2008

Rating: 0

In Monster's Den, the top rated rpg game here (look just to the left), you don't see the characters attack each other :P

Cirplosion

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Aug. 14, 2008

Rating: 0

Korrosiv - the fact that many people have completed the challenges proves you are wrong. I think the explanation on how to play is fine if you read it carefully (plus there are background tips), but admittedly a short tutorial would make things more obvious.

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