I didn't even touched the teddy, but I wondered why the letters for the code include the "v" in that uncommon position? I tried the safety-pin at the pillows, but then tried the right item ...I like that there are more rooms in this game. but in my opinion ...the cabinet's lower door shouldn't open, if I click the upper ones instead. I also like the graphics & also the continous music, also the chosen style of it.
there should be "save & continue later" button, if the flash-player stops working or you want to save and continue later for other reasons. I also like to see a permanent visual hint in-game, which shows the keynumber and the weapon for it. the graphic and controls, the idea and the game itself is really cool.
after submitting my score, I also saw the back screen, but waiting lets me see "sorry, a server side error was encountered. please try again later.", it would be better to see "your score will be published, if the problem is solved". so I won't loose that score :-)
it's a great game. the graphics, gameplay, idea ...I think it's cool. just mentioning a typo, when warfare is announced "one of your neighbors starts war agaist us".
only some of shiny-forms will chance its size, if their crown is hidden or shown ...I really like this game, also the option to set your avatar manually at a specific position. in my opinion, each avatar should have a preview of the same size, doesn't matter if its a shiny or a normal kongpanion.
it's a cool game, after each level seeing the progress, also sometimes combined with a spot-the-difference mini-game (my suggestion: to have a limited amount of clicks only. if the player spent them all, he/she have to wait a amount of minutes to solve that mini-game again, but the differences will be chosen randomly after each try.) the sound, graphics and story is amazing.
if the sound would change per level, it would be great :-) also the audio of the game-slot machine I would imagine e.g. like falling coins (or something like that) instead.
it's an amazing game. I personally like to share, what would be nice to have in addition there: 1) if saving completed, there could be a success-message, 2) if a tier is completed, it could appear as a message, 3) missing and already sent-to-museum ones could be differed in the stash by it's border-color :-)
there should be a special reward for crushing the castle in less shots than required ...at least it's possible and I thought about a platin medal or something like that (e.g. to unlock hidden or secret levels) would be cool.
I like the end, also the easy description in icons at the beginning and the worm's face (next to spikes, passed apples and his standard face) nice strategy game, I like also the game is without a timer, just a recommendable game to play :-)
I think, the boss' badge should be for the "hard" difficulty. because somehow my character stuck and I can't move, costing me some hearts and it seems that nearly/all skills have to be maxed instead?
for me personally, the font is a little bit hard to read, also the size could be bigger. also sometimes I can't move the screen left / right during a battle or aim my arrow up / down correctly. but I still like the game.
how to avoid the game to lag? for me jumps and movements are way too much to slow in reaction, like spiders are coming closer and I was clicking left and jump, still no reaction from my character. the spider hits me 3 times and the character still don't move at all. also at the title-screen the movement lags too...
amazing game, my improvement-ideas would be: attacks shouldn't be able to use from the enemies, if they are already defeated. and when I was at an end of the "desert", my character can't go back (I also can see through the character himself...) and I can also see through walls in buildings (if I'm too close to them), I also think, a full-screen button would be nice. also when clicking the dex, the close button only appears, if I zoom far / near first.
my character moves too fast and I suggest to have a slower one (so my movement can be even preciser)
I also didn't recognize how to create or build the blocks, when I re-read the instruction to find out, that the blocks have to be pushed instead...
I really like the game, but in my opinion, there should be the option to use the "space"-key with an action, also coins or points, which can be traded-in for boosters, upgrades, etc.
also a timer for the first level (with the 60 seconds) would be nice. this game is also cool for the different colored fish. the effect when failing in level 3 is fitting too & I like to see the current level's amount during each level (not only when winning or loosing), I also like the bigger fish, when they're eating other fish ...nice animated.
and I can see my fish half on the right and left screen, if I place the fish precisely, this is funny.