there can maybe be more items to choose from or different colours to choose for each object (like a variety of colour to hover your mose for its preview and click onto the colour to actually re-colour your object, which at least work better for single-coloured objects)?
I seem to get a glitch: defeating the end-boss while he defeats me, lets me get the archive, but zero stars for getting defeated as well (maybe in the same second)
the game itself is cool, but when wanting to submit my score, the external-page seems to be insecure (at least I can't view it, because of that message). the idea of the game seems to be cool, also the colours are nice and how to play is easy to understand.
the game is cool, but I would wish that there's a playable or skipable tutorial-mode first, also submitting the score leads to a 404 error-page, which I would prefer to actually being able to submit my score there. I still like the game, even sometimes the wind won't blow up the snowballs (instead they just fell to the floor), but except this it's a great game.
this game is amazing :-) I like the decision of going right or left, also the pushing-possibility of letters and the jumping for making letters fall down. maybe there could be another game, which words will form a story instead?
the game's graphic is nice, the text is written in a interesting way and also with easy words to understand and I also like the changing graphics of the buildngs in the background. maybe there could be a german and other language-options included someday? I like how the in-game "no"-answer don't make everyone always upset or wanting to leave my kingdom. I also like the saving-progress after each conversation and the day / night - feature, also that I'm not broke in general, after a day ends and I'm at a minus amount of coins :-)
some suggestions and my experiences about this game: "lil fang" could maybe also choose other nicknames for the play (king / queen). the player's mood could maybe depend on the people's happiness or gold-amount? clicking with y/n (or with the mouse-button) is also possible instead of clicking the mentioned "space"-key, is that made on purpose? the little mouse which found "a coin", let's me receive 5 coins instead, should it be like that or should I only get 1 coin instead? buying swords won't defend the dragon's attack and many days later (about day 60 and also joining the ocean kingdom so far) and I think the revenge is soon not made yet, even the sword seems to be completed with the finest metal so far? the scientist needs "a few hundreds of gold" for the music-project ...which is exactly only 100 coins? and there should be an option to ban that devil (and that treasure chest) too, I think. there seem to be another wizard, even I asked to ban the previous one.
I would prefer to choose if I want to get a tutorial or do own decisions instead. the "building more streets" - quest is showing a path through my building (because I placed my street-paths elsewhere than suggested), that moving-statue per mouse-click is really creative. I also like the rain, lightning, clear day and other weather-conditions.
I wish there would be a tutorial-mode, which solves the mystery about moving the character or if it's just about timing to hit the enemy in the first level, to avoid getting hit by the bullet?
I would prefer different sizes for the pen ...also different styles (water-colours, ink, etc.) ...I recommend to have a eraser, when drawing the path and the stick-figure. I also would like to draw my paths in different sizes and colours too. btw: it's possible to draw outside the border of the recommend-field, is that on purpose?
the center-right side area with the ocean is having to exits, but only one of it can actually be used. I would prefer to see my mouse-pointer in-game and I like the idea of the game in general, I would still prefer to see new updates for the game someday and maybe items could be bought in-game or a player's gender, name, birthday, date and time could be chosen and a pet (cat or dog) can be seen, picked-up, placed somewhere else or seeds can be grown on fields, weather (sun, rain, snow, hurricane) can be visually seen and heard too? weather-conditions could be read on tv or heard on radio, if there would be one of this devices there, e.g. inside of the player's home. there could be items like a net for butterflies and bugs, also a fishing-rod for catching fish. a book can be viewed with the descriptions of the animal's name, species, weight, rarity and possible price to sell. (and I hope that my feedback could help / be useful for improving this amazing game?)
I'm playing this game with a german-language keyboard, the game itself (and "Harvest Moon/2" is one of my favorite games) seems to be cool so far. how to talk to a character stays a mystery to me, also the inn is having a door, which can't be entered (but still walked-on, like on trees), the keys "a", "s", "d", "w" = for moving the character, while the german-letter "ö" and "^" / "°" lets the player see the fps-rate and other details. signs can't be read, I think and the well in the left-bottom area seems to have no function yet? the graphics are cool, but I would prefer to use the arrow-keys for moving the character ...the space-key could be fitting place for interacting with someone / use an item? an intro what to do and how to play, would be cool and interesting to know.
when I saw, that it was made by bonte, I expected something great and in fact, it was really cool. also yellow is one of my favorite colours (next to transparent, even it's no actual colour) ...but some levels were quite difficult, e.g. level 17, 20, 21, 24, and the last one (which I assumed as a "say the fitting word, like: "oops" will mostly be "whispered", etc.) I still think this game is cool and I like, that there's no timer :-)
I like the intro and how the in-game mouse reflects the key I'm pressing on mine. I would prefer to see a tutorial (it can be skipped or played for each level), because at the "unlock the safe" I didn't exactly know how to solve this level ...if levels could be replayable would be nice (maybe spending some of the score-points for it?) ...the graphic is also very nice, I like the realistic arms and the cute hummingbird. the score-statistic is also cool and I like that it can be seen in-game. at the beginning of the game, I like the "hovering over the buttons' animation" and maybe when replaying all levels, there could be a "skip the tutorial level"-option and afterwards the levels could appear in a different order than before (would be my improvement-idea for this game)
Yeah we had to do our best on that one. We had to take a best guess as to where to expand roads. Thanks for the props all the same though!