would be cool to take the barrikades to the next city too? (same with the weapons of the previous area) and to equip armor than just attacking supplies only, e.g. also to see the survivors with the equipped stuff, etc.
my "consumables" in the shop still show some "grayed out" items there, which I could afford already. I can buy them, but visually they look like they're still too expensive in that case. still that game is amazing in general ;-)
the in-game friend named "Rosemary", asks me to plant 3 corn (while it mentions 0/1 solved there), probably it should mention "0/3" like when rocks should be destroyed, it also refers to each progress there. I think placing one corn-crop on my field was changing no amounts in that case, only having 3 crops of corn bought and actively played on my field, was actually solving that request :-)
shooting kinda seems to be not that easy, if a zombie already found a place onto your car, trying to get through that window. sometimes when changing my weapon with the mouse-wheel, the kongregate-page gets scrolled down instead (also shooting takes a while & aiming isn't that easy too) btw: I'm using a windows7-computer, no mobile-device.
if the save-storage isn't enabled, this message would be cool to see a bit smaller and being able to "hide" it with a click. it also mentions just a part of it, ending with the last word being "e" than "enabled"?
amazing game and it would be cool to probably activate boosters of Rosemary's Apothecary, but also to deactivate some already-bought ones and use these emeralds on different interactions there instead :-)
the game works on firefox (windows7), but if the first level got successfully ended with a "defeat", I can choose "continue" or "restart" - choosing the first one, keeps me getting to the beginning, where I was starting. (should that button cause that action or be unable to click because of getting defeated?)
cool game, cute graphics and gameplay, while I would prefer a difference in visuals for "elves stopped working because of having about zero bread/food left or stored in the inventory"
it's my first idle-dice game & the title looked interesting. the game-play is still cool and the upgrades nice features in-game :-) thanks for that cool game
would be awesome to add dustbins and stairs, next to maids and elevators. maybe also advanced engineers with the knowledge of improving elevators instead of having to replace less-capacity ones & also male room-cleaners would be cool to see in-game too. if the salary for the workers could be edited by the player and also tips from customers could be includes, would be a nice feature :-)
putting the dough into the pot seem to count in seconds, but shows "minutes", still nice to see that only the advised actions in the fitting order will work there, slicing the bread won't work that perfectly in-time? and nice to read compliments about the previous tasks being not even completed (I would prefer to see more personalized/accurate text visible there, depending on the player's scores)
so ...slicing in the opposite direction seem to make the knife cut into the shown direction. but the idea of the game is cool, also the graphics look amazing there too :-)
act 2, stage 10+ ...is it only occuring on windows7-computer in firefox or why does the game still take many seconds when my attack-units were already ready (the keyboard-buttons and mouse will be similar in that case) and I kinda was loosing e.g. at stage 11, because I was clicking at my units, which couldn't be summoned and the enemies kept destroying my area there :-/ is there a chance to improve this feature for stages around 10+? would sound awesome and thanks for the amazing game in general, GoodyPundit :-)
the npc's nickname sounds cute, the font/size/colour is suiting for the game, the graphics look cool. the text-speed (hints) could need a speed-up button, next to the "skip"-button? the music could be a bit more different/longer before repeating again. a "buy x25"-button in-game would be cool too. were just my first thoughts, in addition of a 5star-rating and favoriting your game, RawEgg :-)
Thanks for the feedback, those are on my to do list! However I haven't worked too much on this game again since I've been really busy with other projects! Thank you for the nice rating and favourite! :)
I thought adding the kinda technical info, that on my windows7-computer in firefox were the first levels loading perfectly (I didn't played all levels yet), so maybe just the browser's cache needs to be emtpied on the player's side ...at least helps for me when other games stopped showing their levels there. hopefully that hints could help new players trying your cool game too?
Thank you for trying to help solve this issue, I've been trying to find a way to solve it as well but since I can't replicate what's causing the issue it's very hard to fix it...
the music sounds calm (suits to the game), I like the hint's font, size and colour there. in-game the levels look cool, also nice to see more buttons being included than the arrows only. "touching nullifies" is a cool feature too. thanks for the chilling game, RawEgg :-)
there are archivements in-game to beat an opponent in specific seconds ...a timer would be nice to see next to each battle? I personally like how the character's suit changes the player's appearance (also taking off his suit is animated in a cool way) and would be awesome to even see his accessoires visually being added to that character's preview too.
Thanks for the feedback, those are on my to do list! However I haven't worked too much on this game again since I've been really busy with other projects! Thank you for the nice rating and favourite! :)