I like that this game notices my kongregate-nickname, acutal avatar would be awesome too, while this game sounds fun so far :-) messages appear bit before I was thinking them xD clothes won't work on player himself, lol. btw: cool levels.
that comic-level kinda get the badge's text bit invisible. anyway, cool levels, especially with that red/green hat and football :-) without spoilering too much of the in-game levels here in comments.
the "Awesome Underwater Quest" (first thought was that it'a probably nicknamed "Swebie"), sounds cool in its name, while the game's nickname looks bit odd, e.g. the "i6" there?
if the language is set to "german", the main-screen (and game-play's top-left options) seems to include still english description there. while the preview-pic of the game looks cool, also its story :-)
cool game's title and loading-icon, but somehow in firefox on my windows7-computer this game keeps loading? hopefully there could be some updates for this version soon :-)
actually I adore the style of that game, e.g. typing-sound (audio), but also the lighlightes text-lines and chooseable interactions, also the "cmd"-similar panel there :-)
I like the intro-music, its game's title sound interesting like the preview-pic and I like that "paper"-sound when getting to a different "page"-ingame. also choosing the player's path by typing numbers on keyboard sounds cool/innovative way instead of just using the mouse :-) and I like knights or similar game-styles.
I think there should be a hint of swearing-language at the start-screen, but also about the visual-graphics too. after reaching the first battle's "game over"-sccreen, a "restart?"-button could be useful to be added. I would generally prefer when clicking something, its text-box would disappear when the new box appears instead.
probably some npc got interested in the second a painting gets sold, but recently it showed "zero interested people" there. I also like the designs of these paintings. some ants of the same color (higher/lower amount) cost way higher currency than the ants of the same species recently.
probably just liking the idea of ants painting, while when setting the proce for the first painting, I just noticed "2 currency" seem to change its color, depending if I'm either in/decreasing it's worth there, btw: still cool game and combining graphics / the story with art and kinda insect-sized animals.
would be awesome to see the workout-duration of time or colour of success when being at the training-screen, while not having to click each ability there first?
the game itself looks awesome (even I just started it), the features for the beginning e.g. equipping an axe, I figured out and I'm excited to see even new stuff in-game. thanks for sharing this game here :-)
maybe there could be a clicking-option to reverse the spinning-direction, while 2 time-counters would be like "spinning left/right since x minutes"? :-)
the beginning starts in a cool way, but it don't seem to be that "random", if I have to choose a specific guy at the "hunt"-section? still keep on playing and being excited about exploring new features there, btw: the calm music suits to this game in a positive way :-)
my first thought was "yay, a Digimon-similar game", sounds amazing in it's style. petting my monster works in firefox, but how to sell/use items? they won't affect e.g. the currency-amount after dragging and dropping them to the shop's lower "sell"-area?
yay, thanks! (: