I agree with others, find a way to change the upgrades. I collected everything, including the ad ones. I think I wasted at least a dozen upgrades. Good game overall though, nice bones and system.
This lag sucks. Everything else runs smooth on my laptop but this game. Been in a fight for way longer than should cause the weighted RNG keeps lagging right on 0 strength and making me miss. Good game, but irritating.
You get a hint about how to buy helpers...but it says as many as you can afford. Ok, but what do they cost and where do you buy them at specifically...cause I have tried clicking everywhere and nothing seems to happen or change.
Oh, "helpers" is just what we call the number of the proficiencies you buy. We're gonna put in some sweet sweet art soon though. It's gonna come together. You'll see!
Not sure what is going on with the percentages, but beyond the tutorial equipment, I have yet to pick up another chest. Also where is the listing of combos?
Not sure if anyone else is having this issue, but when I go to upgrade the guns the gui flickers quickly and I have to move the mouse back and forth to try and click on the spot to upgrade.
Also, I forgot to add this into the last one, but when we replace coolants or capacitors with higher ones or just a different component, do we get refunded for the other item or is that a loss cause we didn't 'sell' it first?
While I do enjoy the auto-refill upgrade. We need a way to turn it off, cause I am trying to upgrade to the next tier and it gets kind of annoying to lose money, as well as have to click each one you are trying to change. Cause for me at least, it wasn't just letting me put a new fuel on top of one still running.
We don't necessarily need a popup for the offline earnings. I know on Clicker Heroes, it shows your money and then it fades away, so you still go right into the game. On one mobile game called Tap Titans, it is actually in a spot that the player clicks when they want and gives you your money. Just something so we can see what has been done. Thanks for all your work.
See, I could see that being an ability of a later creature. Or maybe part of a different/player-centric upgrade path. I was wondering though, it says it calculates offline earnings. Does it actually say how much you earned when you come back, or is it just a guessing game on the player's part?
I didn't want to do a popup when the game first loads because I like how it takes you right into the game. But, if the players want one I could add it to the list for a future update. I would show how much coins, ooze, and boss dmg/boss kills you had. Or would you prefer a CPS, OPS, DPS readout somewhere? I could find a place for them in a future update.
Liking it so far, nothing to really even complain about. I mean it is slow going at first, but that is just how idle games go, so I welcome the build-up. I like the fact that when you click on the enemy, it actually tells you which creatures of yours are too weak to hurt it, handy for when you are trying to upgrade sometimes.
The luck factor in getting those last pieces of costumes SUCKS! I play through stages dozens of times just to get one last piece from a stage, and the keys don't help either, since when you get close enough to completion you start opening empty chests.
Is anyone else having an issue with equipping two lightnings? I can equip them and such, but they don't seem to target enemies unless I am right on top of them or do a lot of needless movement. Figured it would make things easier having two, might just go back to laser/lightning combo...
Not sure if just getting the crap end of the RNG, but all my chests have given me coins x2. Which is fine at times, but I find it weird that I haven't even gotten the 'common' drop yet.
Oh, "helpers" is just what we call the number of the proficiencies you buy. We're gonna put in some sweet sweet art soon though. It's gonna come together. You'll see!