Finished the game with a massive inventory and glad I kept a few +damage items for the final boss mechanic! Armour seems pretty bad (relatively speaking), I took maxlife% wherever I could as 3% regen was insane. Nice game :)
I have to ask... What's up with the random woman on the thumbnail? Otherwise an interesting take on the stroop test, although I found it pretty dang hard :(
Stuck on the last stripe of the last leg haha. I cleared the inventory, did the dices, but if there's a way to get the alien or birthday cake to give me a stripe I'm totally lost :(
I don't really like how pushy it is compared to the first version, which was a lot more free flow. For example, in the second mission it kept pushing me towards a transport pads, even though I actually needed two and was running out of stone already and probably could have used a teleporter more.
If you'd like a more free flow experience (which I completely understand!), you could try out a Free Play scenario! Start it by choosing New Game in the Game Menu.
Damn, got to level four and thought it would be straightforward. Nah, this is like those slippery-ice-blocking games... on steroids. Tangoing back and forth between the colours to push them just into the right spots! I'll see how far I can get before I melt my brain :)
I definitely think the Level 21 should work more cleanly. Some way to differentiate the top button's action from the others. The target could flash twice, maybe. Or maybe the direction buttons could stop causing flashing? I felt half epileptic by the end of the game :/
On one hand: ugh, I can't move diagonally, that sucks. OTOH: The sequel has a LOT better polish and playability. Things have improved a lot! It seems like the puzzles and music are just as good though. :)
I don't think the "locked" room was good game design. Breaking the blocks is kinda subtle. The moving sparks room should have come first, which explains things more naturally and obviously. I liked most of the game but the last few bosses were a bit awkward. I might have to try again later.
The little blue squares are the targets, if you have the game muted. If you hover over them they drop diamonds to pick up. Don't hit yourself with the drill!
For the shift/space technique, you can shift to relative movement control and then you can move using the mouse while the other hand presses Shift/Space/W!
Hooray! Good to know people care for the little zebra! :P