So what's the difference in machines? If I'm interpreting the hover tooltips right, the Lv 5 Jenny gets $20/s per upgrade, which outstrips the return on the Mule ($9.4/s) and the Jacquard, and costs a lot less...
With respect to the game itself, I really liked it. It was a good twist on the classic trader game (like Caravaneer) and I enjoyed the novelty of the combat. If there were any flaws, it would be the difficulty curve - the difficulty really depends on how good your ship's fittings are. Once you have good fittings you will never lose. Overall, I'd say 4.5/5 (which I will round up). Tres bien!
Tips and tricks: the "Evil" (Bogodarth/Shroud/Heyenikon) ship equipment is slightly faster and has more armor, which gives it better performance. Also, the last question in the pirate's quiz is a trick and there is no way to find out the actual age.
When it says "check the walls" - the outer walls of the square count too, so make sure not to form any pockets on the sides. This would create two looping paths of walls.
Oh - I forgot to mention the length, which was roughly 50 minutes (on easy, at least!). The towers unlock about 20 minutes in, then about 35 minutes. To add onto what others have said; it's a simple game, but it kept me enraptured in the task of keeping my base alive and there's always something to do, without it feeling overly frantic. I can't wait to have a look at normal later.
This is a hidden gem with plenty of depth! Make sure you build lots of buffer towers that you can replace cheaply - that's what the tutorial is suggesting when it says "leave the top open". As well as that, focus on range upgrades. The net result is you don't waste all your money on good guns that then blow up easily.
The advanced turrets are really useful when you get them - you should start with the gauss lasers for polygoids and get some power, and then I suggest an anti-trianguloid, power storage, and finally build a sonar for AoE. 3127 points, #363-C11 out.
Very logical, very predictable types of collisions, but the way you plan them together and set them up makes this game brilliant. If you're having trouble getting started, look for blocks that are exactly the same distance away from an intersection and point them towards that spot. Does get harder with (spoiler) turns and frog-shuriken blocks though.
TH1zz ga3m l00kz liek it was code bai 10yr 0ld 0/10 wuld nt ply agam!!!11!!
Heh, I'm kidding, it wasn't too bad. Got stunlocked by the first troll though which was funny.
Is it just me, or do quads next to quads produce less heat output per pulse? I may be making hasty conclusions, but that setup doesn't seem to produce the same amount as heat as a quad with a (next-tier) solo cell.
Would it be possible for targeting while autopilot is disabled to not turn on the engines? I find this sends me off in some random direction that I don't want to go to...
I'm quite disappointed to see the mages don't have an anti-armour targeting function... it would, after all, be a bit silly to see them plinking at goblins >.< - Otherwise, brilliant game and production value with the gameplay, story and art, and the squaddy-soldier system works brilliantly!
Merci beaucoup Techhead7890, glad you enjoyed it :) we plan to work on the tweaking!