Clicking on orbs results in not getting hit about 80% of the time. The other times it shows the character away from anything to get hit by but registers being hit.
Level 14 Win: Jump and slam the first bat. Still moving forward, slam to make ghost disappear and IMMEDIATELY eat 2nd bat to get to other side. Slam bounce on the last two bats to get to ghost rod. Finally, eat last bat to get all the way left to win.
I love how you are so responsive to the players and in-the-moment as far as working on the game. That said, I'd like to have my weapons that can hit two tiles away to work diagonally. you can attack normally in that direction so why not for a weapon that has reach?
Thank you! Square distances has been in consideration for a long time and may become a thing in the future or at least we might try it for awhile to see how it feels.
Thanks! :-)