anyone else getting the problem of never being able to complete the gun kill challenge? The body will keep getting 1200 damage, but then drop back down to 1197 every time. Can't finish him off with a gun.
What's the story with the challenges in this game? I've hit level 12, finished plenty of quests, but have a quest to complete 2 challenges and still have 2 remaining. Can't find a list of challenges or information on them anywhere in-game or in the description.
sooo many issues and unanswered questions:
1. What causes the game to end?
2. Why/when do the balls come in from the edges?
3. What are the clear bubbles at the top and when do they drop/get new ones?
Put a tutorial or at least some better description into the game so that we don't have to guess how it works.
Bug: No matter how I set up the initial game, I am no longer getting credit for completing levels (closed path, seperation [sp] or higher, normal diff or higher)
is there any way to actually have the whole game display in the Kong window? This is the second game lately that is "bigger" than the window it is played in.
Only detractor was that I missed much of the dialogue because the speaker was too near the top of the "screen" so that text was lost in the letterboxing. Otherwise great game!
It would be great to have SOME place to see what the special abilities of the cards are ... we get a picture and a number but no indication of what either of those mean! I can extrapolate that the number is a percentage chance of the effect happening, but most of the images are grossly uninformative!
Shrines are massively overpowered. By the time I got the blueprints for them I had an army over 3000, more than 300k in cash, and converted any of my non-troop buildings over to shrines. After that every fight (even the necromancer) was Disease-Rampage-Rampage-Win ... and most fights I didn't even need to bother with the Disease or a second Rampage. 18k damage per rampage makes most everyone die in one go.
No artlogic badge despite having completed all levels, challenges and trials. It's also the only achievement I'm missing. Is there another epic character that should be located between the Iron Fortress and the Black Dragon? If so then how and where am I supposed to get it? Page 1 is full, Page 2 has the last 5 spots empty, and page 3 has a slot at the end as well as the one I mentioned.
MAJOR glitch ... Enforced Silence (does not allow any more cards to be played until your next turn - purple) Never goes away ... leaving you with no way to play any further cards at all.
It might be nice to let people know they can drag and turn the traps selection wheel in the bottom corner. I never used anything but the first two traps until the last 2 levels.
No hot keys for spells/abilities in those bottom 4 slots? That kind of sucks given how much tracking around the battle region I need to do with my mouse to keep up with picking up the treasure balls with my very weak mouse attractor.
Too many people here whining about level 30, which is really quite easy. Step 1, put the first piece on the end of the straight wood that is there - they should settle onto the bricks right above the boxman. Step 2 get this piece out of the way on one of the left lower blocks. Step 3, put the last block so that the top is connected about halfway out on the first block you placed ... it will fall and poke the box off his perch.
Vote this up to shut up the whiners!
BUG: The enemy Soul Drain ability has never once reduced all my stored mana to zero ... they just take the 10 damage and it has no effect on my character.
I get the same issue as Jagwyer. Get partway through a big long set of fights and have the game crap out and display a (!) in the middle. This is the second time it's happened in a row on the 17th round of battles.