@ma44: The right path upgrade takes 9 rounds to reach the maximum of $20000, which averages to about $2222 a round. The left path makes $2000 a round, but if you also upgrade the right path to tier 2 then you make $3000. Personally I like to take the right path with the first two, and the left path (with valuable bananas) for the rest.
The fact that ability charging resets when you load a game needs to be corrected. If you happen to need a reload just before a MOAB wave you can kiss your game goodbye.
I'd like to know more about the original owner of the game, and what this developer actually did with it other than post it on Kongregate. As it is the game news just look suspicious.
@IKillBunnies7: It is pay to win. In the long run, you just can hang on luck alone. The higher level your gear the more gems you need to upgrade, and the lower the chance of success. that's textbook pay to win.
While you are welcome to your opinion, you do appear to be in the minority. As we've stated before, there are different tiers of play style available. Each is geared towards a different type of player (non-paying, sometimes-paying, paying). Our goal is to provide a balanced and enjoyable play experience to each tier. If you are playing the game and NOT paying, then you are STILL paying in the sense that you convert your play time into resources in the game. For those people who want to pay, they convert money into resources in the game, which allows them to advance faster, but doesn't mean they are going to "win". They still need to work to level up - and all groups will always be matched against players in their same level. So it doesn't allow someone who has paid (or even someone who was grinding) to beat on lower level players. If it did, then that would be "pay to win". If you have further thoughts, let's discuss in the forums! We'd like to see everyone enjoy the game :)
How often you do or don't get gems is really random. The more time you spend playing the more likely you are to get gems. Unless you are a really unlucky person. Are you?
Um, guys? This is clearly Pay2Win. Unless they add an option to buy gems with silver people willing to pay will have an advantage thanks to the upgrade system.
We are working on creating new payment and exchange options - but even without those this game does not fit the definition of "pay to win". Please take a look at some of the other comments where we address this question. And please understand that we too don't like "pay to win", so we'll never make the game function in that way.
Protip: Save your early tickets for the "customer cravings" minigame. It gets much harder the more customers and toppings you unlock, the other minigames don't.
The rest system appears to be bugged. If I'm at 85%, and the mana well is supposed to take off 37%, then after resting there I should be at 11%, not 15%.
Massive props for the new and improve dungeon exploration system, but the inventory still blows, and people have pointed that out on every single Undefined game. Have to take away stars for that, 3/5.
While you are welcome to your opinion, you do appear to be in the minority. As we've stated before, there are different tiers of play style available. Each is geared towards a different type of player (non-paying, sometimes-paying, paying). Our goal is to provide a balanced and enjoyable play experience to each tier. If you are playing the game and NOT paying, then you are STILL paying in the sense that you convert your play time into resources in the game. For those people who want to pay, they convert money into resources in the game, which allows them to advance faster, but doesn't mean they are going to "win". They still need to work to level up - and all groups will always be matched against players in their same level. So it doesn't allow someone who has paid (or even someone who was grinding) to beat on lower level players. If it did, then that would be "pay to win". If you have further thoughts, let's discuss in the forums! We'd like to see everyone enjoy the game :)