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bit Dungeon

Play bit Dungeon

Oct. 21, 2012

Rating: 1

Is there a way to guard without doing the charge attack?

Diamond Hollow II

Play Diamond Hollow II

Aug. 02, 2012

Rating: -1

Something screwy's gone with my game. I can't aim anymore, and autofire just makes me fire to the left or right of my current position.

Moby Dick 2

Play Moby Dick 2

May. 06, 2012

Rating: 6

I really wish you'd make it so that you can continue to control Moby Dick even if you move the mouse off-screen. It gets really annoying when he stops because the mouse moved just a bit off where it was supposed to be.

Town of Fears

Play Town of Fears

Oct. 31, 2011

Rating: 2

The game was ok, interesting plot, but you should REALLY have someone proofread it, it's kind of messy and a bit scattershot. That bug where the needle triggers a bit behind the slider is still there, too, makes it a huge pain to time it right.

Gun Mayhem

Play Gun Mayhem

Jun. 28, 2011

Rating: 2

To clarify my previous statement, when I said "Description of the starting pistols", I meant a summary, or stats, when you hover over them in the Campaign. Also, 2/5 for cheating AI. I'm not referring to the gimmicks, those are fine, but it's not enough that it can see you while invisible, but they can track your movements, and shoot at the right moment, and nowhere is this more obvious than the last boss. (P.S. In case anyone is thinking "Oh, he just couldn't beat it, call the whambulence, I did beat it after several tried, but the point stands. I do not like fighting against cheating A.I.)

Gun Mayhem

Play Gun Mayhem

Jun. 27, 2011

Rating: 2

A description of the starting pistols would be nice. Also, please fix invisibility. If you get it, you can't see where you are, but the enemy still knows where you are, so it's a downgrade for you, and an upgrade for them.

Jacob and the Gyrocopter

Play Jacob and the Gyrocopter

Jun. 20, 2011

Rating: 1

There are few things better than blasting baddies out of the air with your favorite music playing in the background.

Jacob and the Gyrocopter

Play Jacob and the Gyrocopter

Jun. 20, 2011

Rating: 0

The Rhinos seem to have a bit of a faulty hitbox. The fins, and the top bit of the body, don't seem to be affected by shots. Even with that, and a couple of other minor grievances, this game is still great! 5/5

Jacob and the Gyrocopter

Play Jacob and the Gyrocopter

Jun. 20, 2011

Rating: 6

While all your games have had unique concepts and have been interesting to play, ClueSweeper and Zombies Took My Daughter have remained my favorites, in terms of fun, replayability, and concept. Now, I have another game to add to my "Favorites of Nerdook" mental list.

Zomgies 2

Play Zomgies 2

May. 24, 2011

Rating: 0

FYI, having a collection sidequest does NOT work well with automatically running into a car when it appears on-screen.

Faultline

Play Faultline

May. 17, 2011

Rating: 0

Agreed, a self destruct button woudl be nice, I messed up on 16. Also, I love how some creative use of the faultlines can bypass a large chunk of level.

Toxers

Play Toxers

May. 15, 2011

Rating: 1

Edit: Nevermind, somehow missed the second bolded bit in the game description. Still doesn't leave a good first impression.

Toxers

Play Toxers

May. 15, 2011

Rating: 0

What the HECK is wrong with the combat in this game? Whenever I enter it, the background changes rapidly. When I make an attack with the gun, it shoots, and then nothing happens. (z's appear above my head.) When I use the board and nail, I move up, attack, the bug moves up, attacks, and then nothing.

Multitask 2

Play Multitask 2

May. 14, 2011

Rating: 3

I really wish you'd just let the difficulty increase with the flash of light instead of giving us a flow-breaking pop-up message.

Orbital Onslaught

Play Orbital Onslaught

May. 14, 2011

Rating: 1

Never mind, it was just replacing the number 9 bounty for some reason.

Orbital Onslaught

Play Orbital Onslaught

May. 14, 2011

Rating: 4

Something's wrong, I can't load any of the user-made armies. When I click load, either in game or out, the screen turns black, something pops up for a quarter of a second, and then I'm back to the view of the solar system.

Clarence's Big Chance

Play Clarence's Big Chance

May. 14, 2011

Rating: 5

I just finished, and I just want to say thank you, Pseudolonewolf, for making this game. It was a very enjoyable blast from the past, and quite humorous as well, and I really appreciate the effort that has obviously gone into this game.

Love

Play Love

Dec. 12, 2010

Rating: 3

This is definitely fun, but white square on light background, especially gray, makes it hard to see where you are, and caused a couple of my deaths, getting too close because I thought I was farther away. The game is also in desperate need of a pause button, and it'd be easy to implement. If you pause, to resume simply hover over where your cursor was before and click. Third, having all the squares slow down when you get close, but move at rapid speeds when you're not forming a connection is incredibly jarring, and another cause of a couple deaths. Finally, if you end up making and losing connections at a rapid pace, the flickering lights could give someone a bad headache. I only felt a mild annoyance, but the issue is still there.

Run 2 Live

Play Run 2 Live

Sep. 11, 2010

Rating: 0

I just can't shake the overall feeling that the upgrade system is a trap, and that if you don't allocate your points the exact way the developer did/intended for you to do, you're toast. Even being able to remove points doesn't help. An example is the second level. It took me a few speed boosts before I could even clear the fairly large second jump, and the bird flying by the edge means you need to jump quite high, as well. Oh, and the game is laggy at seemingly random spots. 2/5

Reflection

Play Reflection

Sep. 11, 2010

Rating: 0

While this is definitely one of the cooler and more unique ideas I've seen, breaking the game into several sections in one level isn't very good. It's really frustrating to not know where your boundaries are, accidentally move your mouse off screen, lose track of where your mouse is, and having to spend some time getting back to where you were. The mouse movement bit doesn't help these matters, and having something like the mouse move off the bottom right hand screen to re-appear moving leftwards from the top and center area is a major turn-off. There is such a thing as TOO complex. 3/5

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