I fully support a game based on a famous engineer whose museum continues to live on. Without worry or threat of losing cash per item placement or hurrying before the round started, there was enough challenge to keep anybody on their toes throughout each level. Very nice game.
Behind the simplistic one-card draw combat lies subtle details that would make any intuitive mind busy for quite some time. Being able to walk in the world builds immersion, choosing a class adds depth to deck-building, listening to the music generates tension, and reading the descriptions inside the cards builds the universe. These and many other little touches is what makes a game wonderful to play. I bow to thee.
Following the classic point-and-click motto of trying everything, this game sure tests your knowledge of smithing, cooking, inventing, and... a few other bizarre hobbies. The story was humorous and creative enough to keep my curiosity and attention, but I don't think anyone could pass the game without getting frustrated and lost in at least one point in the game.
The basic core mechanics of the game might be simplistic in nature, but the depth of the game lies in the variety of other things that can be done far in between battles. Some might find the slow route tedious while others will keep busy with all the intriguing concepts built beneath the surface. I stand neutral as the pros evenly balance the cons.
The game might be rough around the edges, but there is enough of a video game to get some enjoyment. Although the game could have used more options, it did include visible damage taken, rear-view mirrors, and the blur effect when using nitro. Good work.
I find the balance between abilities and classes is very well put together. There is still a little bit of luck factor involved with the gear as you progress through the levels. I also found that the overall difficulty of the game is a little too high for my tastes.
Many of the core features - unlocking dungeons by capping village spots, leveling abilities via chores, gaining the best equipment - are tedious in searching, especially in the given time span. Starting over multiple times in finding out all the statistics does not make me a happy camper.
For a creature battle arena game, it plays out very well. The music, environment, and artwork are all splendid. The issue I take is the lack of information provided in battle. I feel like it is more of a memory game than anything else.
There is no possible words to describe how magnificently balanced this game in all regards. There is enough challenge to keep you focused, wonderful music, nice level progression, surprising ship schemes, and not a single thing bothered me while playing the whole game. Well done.
I find it mildly entertaining that I gain more cash in last place on the current level than coming in first place on the previous one. Also, I found car handling extremely different between my cars and my competitors. I did enjoy the various backdrops. At least it felt realistic in that aspect.
There is a very large imbalance in how the game works. The majority of your income is based on a sliding bar mini-game, the death resets everything that period and tends to glitch, and the enemies damage is sporadic. It was very unclear what my objective was in the game.
The series can be very difficult for beginners. Although this game features random generated maps, certain levels can create major frustration for the high difficulty imposed upon normal players. This said, the hour time limit for those patient enough to slowly progress as they learn is extremely unnecessary.
The game's unclear scoring system and unforgiving level brackets will quickly turn away people from repeating achievements to finish the game. However, calling this game just a demo is an understatement. The pristine graphics, no-loading level transitions, and professional equipment handling will give any expert shooter a short thrill ride.
The army tactical and collectible card game hybrid system is very fun. However, the game suffers from limited resources and lengthy, repeatable quests. All the game's features, including the class system, seem to near dangerously close to making you feel bored from time to time.
I very much appreciate when a card game gives you a ton of options to choose from. The type of cards, the way battles are handled, and the expansive campaign all give to the vast characterization of an awesome game. I couldn't stop playing.
You combined the treasure-hunting fun of finding the hidden stars, the engaging curiosity of activating the contraptions, and the mysterious joy of solving unique puzzles all into one big game. Props to you good sir.
I always adore games that change the rules of gravity, time, and space. This is no exception. Although simplistic and prone to out-of-bound camera angles, this preview of a game holds more fun than a lot of other exhausting grinders that exist out there today. Very nice job.
If you were meant to improve each time to do the minigames, I would understand trying them over a few times. However, there is very little skill involved and the tasks are tedious once you have done them multiple times. I would have at least accepted the notion of not needing to go back to the previous levels to increase all stats for the current level. Plus side, I do enjoy the music.