Increasing your jump potential by purposely running into danger threw me into a loop. I would think a capable ninja would be able to dash on the ground and perhaps a set number of jumps. The unusual preset key selections made controlling ever more troublesome. Once you figure these things out, the game was quite enjoyable.
I like how the goal of getting as far as you can subtly switched over to obtaining as much money as you can on the way. The combo bar with actual full control over your character made it very engaging and less of a hassle waiting for the round to be over. Odd setting, but very nice game.
I came in here expecting some quick reaction game where you must dodge objects as you proceed through a tunnel. I never would have thought to be playing a fast-paced observational puzzle game.
15 second piano/beat clash tracks looping in the background does not substitute as music. A life system puts too much pressure on an already strained game. Other than that, the setting and characters were quite enjoyable to play around with.
To achieve a balanced game, the user should be able to come up with multiple solutions and different combinations to any problem. I think you did that. Props to the music, the enemy counters, and the variety of tools at your disposal.
I don't think I care for the random factor too much in this game. As much as I adore the tiny bit of doubt in your mind whether or not to cross the guard as he turns around, there has been too many times I've waited for a chance of the five guys guarding the boss to clear the corner room for a full two minutes.
I never really cared for quick-time-events. By the time I realize what is going on and what I have to do, I lose the first time. Otherwise, the visual and smooth transitions made the game very fun to play.
Increasing the brightness helped a ton in finding the needed materials. I also remembered the added advice from a comment in "Deep Sleep" to watch for transitions in the cursor when interacting with the environment. After that and a little trial-and-error, I managed to get through the game.
Unique Item-Finding game in an interactive out-of-this-world dream with carefully laid out framed layers backed up with a very nice and soothing music soundtrack. Genius.
Guys, stop attacking every little guy that comes out of the castle. Finish the job already! Why must my army be so persistent in killing everything that moves?
I feel like I'm in the dark while playing this game. Some things I learned the hard way: army size & attack power > city, upgrade your troops in lab for more power, don't mix zombies in army, have 3 days of cash saved up, food products are dependent on your zombie population (number of cities destroyed), huge economy shift past rank 3 upgrades. I wasn't too happy figuring these things out on my own.
As much fun as I had, I couldn't take the game seriously. I've died so many times from low ammo, cheap surprises, running backwards from losing my cursor focus, car flipping upside down, etc. I should have followed rule #9: Always carry a knife. I didn't think I would never see it again after switching to another weapon.
Wow WeirdJedi. Thank you for your appreciation!