Suggestion - put the amount of clones you can use for each training before you stop getting stats/sec. You can experiment and find this out on your own, but it would be easier to have the info readily available
I had over 2100 badge images to load, and the loading process not only took several minutes, but consumed a lot of my laptop's processing power and internet connection (my downloads nearly stopped, couldn't open another tab, etc.) I have a decently powerful laptop so this shouldn't happen.
When multiple things are unlocked, all should be shown in green. Have control instructions always reflect ability to use wasd and k (e.g. "release fire button" rather than "release x"). Make health more obvious, it's a bit too subtle at the moment. All the suggestions I can think of at the moment, keep up with the great work!
It's a shame because once you learn the rules behind where numbers can go, you stop trying to imagine dice and just play by the rules, making it much easier.
I need to explain to you all how incredible this game is. Think about your standard game. You die, you restart. Eventually, you win. But imagine each time you restart, you're a different copy of yourself. One copy actually made it out. But what of the other lives? Are they not of equal value? Like the game says - "Life is a game."
Only two issues I've found would be: Revived units should not still be poisoned, and completing the game on any difficulty should automatically untoggle the "show tutorial and help messages" option.
I cannot emphasize enough that you need to play this with headphones. The sounds coming through each ear are perfect. Just wait until the end, it's like you're part of the game.
Here's what's amazing about this game: 1) The plot is extremely well-thought out, making the game feel linear even when you need to go back to get all the endings (if you don't know what I mean, beat the game first). 2) The music is just menacing enough to fit the theme of the game perfectly, reminds me a lot of Metroid Fusion. 3) The puzzles may not seem especially difficult, but you need to consider that each floor always has the same people in the same positions, should they live. The same puzzle is always used on the same floor, and you're able to get different outcomes based on who is able to live. That in itself takes a huge amount of planning, kudos to the developer. Overall I found the game flawless: ingenious, exciting, and menacing at the same time. 5/5
I'm sorry for that! I'll try to optimize the loading method...