I cannot beat the final boss because the game starts lagging during the fire stage, and I cannot dodge any of the flames since I'm already engulfed in them before they appear on screen. There should be an option to tone down the graphics, or at least the fire effects
after a total of 70 turns, nolegs finally showed up and healed the wrong person. Do not take this piece of **** skill, it's clearly glitched or something and isn't triggering
Do half the customers really have to ask for things only my main worker can make? She can't get a moment's rest, while my other two workers keep having to make stuff just to kill time
what advantage does having a weapon in your second hand have? I just started and I can't see the disadvantage of giving my assassin a buckler instead of his second dagger
okay, there's absolutely nothing I can do to fix this, I have to restart. How could this bug possibly have not been patched? It's completelygame breaking
Could you not make some extreme low detail mode or something? Just remove all the backgrounds, remove textures, anything not absolutely necessary? If it's the only way some people will be able to finish this lagfest of a game, it's better than nothing
I would love to be able to finish this game, but the lag at the final missions makes it impossible. Unable to shoot things off my car or avoid obstacles, since they just aren't on screen before they get me.
Remember which creatires drop useful items (healing potions, money, etc) and then remember to isolate those units and then steal from them before dispatching them. Slimes and bats are reliable sources, and make keeping your health topped up a breeze
the lag near the end is so god damn awful. Driving through the city is a slideshow, trying to aim at the guys on my hood becomes laughable, and is usually followed by a 4 second freeze and then a red screen indicating I apparently died. Find a way to fix the ****ing lag, just remove some crap from the screen
Nerf the Faith skill, it is so incredibly overpowered it ruins games. The unit gets +1 Atk/HP every turn if it heals one of its allies? At least the Rage 1 ogres need to be attacked to gain Atk, these *****es get double the bonus for getting a benefit instead of a loss, and can do it from anywhere on the map
yup :D